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*Dungeons & Dragons
Making Dragons cool again: New Dragon Traits
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<blockquote data-quote="dave2008" data-source="post: 8981199" data-attributes="member: 83242"><p>I always appreciate another look at dragons! I will give individual thoughts below, but personally I am not a fan of most of these. Mechanically they do some interesting things, but I don't like the narrative implications.</p><p></p><p>This just feels wrong and makes it really difficult to impossible to even hit dragons in some situations and worse, IMO, it primarily punishes martial characters. Personally, I want my heroic dragon slaying story to involve a fighter duking out in melee with the dragon.</p><p></p><p>Fine with the proposed 1D&D exhaustion, to severe with the O5e exhaustion. I personally think the elite recovery mechanic from A5e works well, but I understand the desire to give dragons something unique. Also, what does "suffer the normal effect" mean. Do mean simply the succeed on the save (if so why not say that) or there is no effect at all (i.e. 0 damage not half damage).</p><p></p><p>Not sure what I would replace it with, but I will think about it.</p><p></p><p>I don't like the narrative on this one. It seems like the only purpose is to counter draconic resistance. </p><p></p><p>OK, I see how this works with Draconic Armor. However, I don't like it. Again it seems like it exist to fix a problem created by Draconic Armor. I am also not a fan of the dragon being more difficult to hit/damage when it is bloodied. I prefer the opposite, more vulnerable but also more dangerous/deadly.</p><p></p><p>I basically fine with this one.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8981199, member: 83242"] I always appreciate another look at dragons! I will give individual thoughts below, but personally I am not a fan of most of these. Mechanically they do some interesting things, but I don't like the narrative implications. This just feels wrong and makes it really difficult to impossible to even hit dragons in some situations and worse, IMO, it primarily punishes martial characters. Personally, I want my heroic dragon slaying story to involve a fighter duking out in melee with the dragon. Fine with the proposed 1D&D exhaustion, to severe with the O5e exhaustion. I personally think the elite recovery mechanic from A5e works well, but I understand the desire to give dragons something unique. Also, what does "suffer the normal effect" mean. Do mean simply the succeed on the save (if so why not say that) or there is no effect at all (i.e. 0 damage not half damage). Not sure what I would replace it with, but I will think about it. I don't like the narrative on this one. It seems like the only purpose is to counter draconic resistance. OK, I see how this works with Draconic Armor. However, I don't like it. Again it seems like it exist to fix a problem created by Draconic Armor. I am also not a fan of the dragon being more difficult to hit/damage when it is bloodied. I prefer the opposite, more vulnerable but also more dangerous/deadly. I basically fine with this one. [/QUOTE]
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Making Dragons cool again: New Dragon Traits
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