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General Tabletop Discussion
*Dungeons & Dragons
Making Dragons cool again: New Dragon Traits
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<blockquote data-quote="Shiroiken" data-source="post: 8981335" data-attributes="member: 6775477"><p>To make fighting a dragon unique, you really need to use the rules for climbing onto a bigger creature from the DMG. A real dragon is going to stay in the air, breathing down on the party and occasionally grabbing a PC to drop from a height. Allowing melee PCs to try and climb on top of the dragon, so that it can't simply fly away, allows for some pretty epic fights (especially with the chance the dragon shakes you off, plummeting to the ground).</p><p></p><p>Hell no. This just means the dragon really won't ever be hit, leaving everything to saving throws (i.e. spellcasters). Most DMs don't give out advantage readily to begin with, and this basically tells the DM not to.</p><p></p><p>This isn't an issue with dragons, this is your issue with Legendary Resistance. If you wanted to rework LR in 1D&D to use this, I think it would be fine. With 5E's exhaustion, you've basically removed the ability completely due to its crippling nature.</p><p></p><p>When wouldn't a dragon use their best ability?!? Even if it only affects 1 PC, it's still likely better than a full round of multi-attack, especially since they get to do at least half damage.</p><p></p><p>I kinda get the concept, where the dragon toys with its food, but it really shouldn't be an always on trait. The saves part is particularly odd, since you can't just choose to take disadvantage or voluntarily fail a saving throw.</p><p></p><p>I think that some powerful dragons having this ability is actually rather interesting. Personally I prefer spellcasting dragons, but to each their own.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8981335, member: 6775477"] To make fighting a dragon unique, you really need to use the rules for climbing onto a bigger creature from the DMG. A real dragon is going to stay in the air, breathing down on the party and occasionally grabbing a PC to drop from a height. Allowing melee PCs to try and climb on top of the dragon, so that it can't simply fly away, allows for some pretty epic fights (especially with the chance the dragon shakes you off, plummeting to the ground). Hell no. This just means the dragon really won't ever be hit, leaving everything to saving throws (i.e. spellcasters). Most DMs don't give out advantage readily to begin with, and this basically tells the DM not to. This isn't an issue with dragons, this is your issue with Legendary Resistance. If you wanted to rework LR in 1D&D to use this, I think it would be fine. With 5E's exhaustion, you've basically removed the ability completely due to its crippling nature. When wouldn't a dragon use their best ability?!? Even if it only affects 1 PC, it's still likely better than a full round of multi-attack, especially since they get to do at least half damage. I kinda get the concept, where the dragon toys with its food, but it really shouldn't be an always on trait. The saves part is particularly odd, since you can't just choose to take disadvantage or voluntarily fail a saving throw. I think that some powerful dragons having this ability is actually rather interesting. Personally I prefer spellcasting dragons, but to each their own. [/QUOTE]
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Making Dragons cool again: New Dragon Traits
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