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Making Dragons cool again: New Dragon Traits
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<blockquote data-quote="Quickleaf" data-source="post: 8996693" data-attributes="member: 20323"><p>Yeah, I think you have the makings of a really interesting dragon encounter. I like that connection between the dream banishment & some lore and the newfound Whispered Secrets ability. That's a nice touch.</p><p></p><p></p><p>I know this is unsolicited advice at this point, but some further thoughts...</p><ul> <li data-xf-list-type="ul">I dislike that 13th age "recharge and immediately use" power because I like to telegraph when a dragon is recharging its breath weapon. I want players to know and to be able to do something about it, even if it's just take cover. So I'll roll the recharge immediately after the breath damage, then at the soonest opportunity (usually I wait till after the next player's turn just for flow) I narrate what its attempting to recharge looks like. And if I'm on my A game, I also seed some kind of vulnerability or exploit that players might follow up on.</li> <li data-xf-list-type="ul">I dislike the <em>shield</em> spell in every way because it's so good that it becomes a no-brainer choice, and ends up being tacked onto various PCs & monsters where it really doesn't fit the theme. +5 AC vs. ALL attacks until the start of my next turn? Sure! I get that it can be more work, but I can see so many cooler opportunities to boost a dragon's defenses than the <em>shield</em> spell.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 8996693, member: 20323"] Yeah, I think you have the makings of a really interesting dragon encounter. I like that connection between the dream banishment & some lore and the newfound Whispered Secrets ability. That's a nice touch. I know this is unsolicited advice at this point, but some further thoughts... [LIST] [*]I dislike that 13th age "recharge and immediately use" power because I like to telegraph when a dragon is recharging its breath weapon. I want players to know and to be able to do something about it, even if it's just take cover. So I'll roll the recharge immediately after the breath damage, then at the soonest opportunity (usually I wait till after the next player's turn just for flow) I narrate what its attempting to recharge looks like. And if I'm on my A game, I also seed some kind of vulnerability or exploit that players might follow up on. [*]I dislike the [I]shield[/I] spell in every way because it's so good that it becomes a no-brainer choice, and ends up being tacked onto various PCs & monsters where it really doesn't fit the theme. +5 AC vs. ALL attacks until the start of my next turn? Sure! I get that it can be more work, but I can see so many cooler opportunities to boost a dragon's defenses than the [I]shield[/I] spell. [/LIST] [/QUOTE]
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