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General Tabletop Discussion
*Pathfinder & Starfinder
Making each ability score count (Ideas)
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<blockquote data-quote="Minigiant" data-source="post: 5812359" data-attributes="member: 63508"><p>Okay here is where I agree and disagree </p><p></p><p>Conversation:</p><p>To me this conversational checks should aways be</p><p></p><p>Active character's Charisma vs Defending character's Wisdom.</p><p></p><p>The other stats could be used to boost different approaches to get a bonus.</p><p></p><p>Bluff/Deception-Dex to control body movements. Int to craft good lies.</p><p>Diplomacy/Negotiations- Con to hold in laughter/frustration </p><p>Intimidation/browbeat- Str to look stronger. Con to look tougher</p><p></p><p>Weapons Combat: </p><p>As 5e will have a lower range of ability scores, I don't think we need to tag a class's primary stat to their weapon stat. Multiclassing is ruined that way. Instead give each ability a basic attack.</p><p></p><p>Melee weapon: Str vs AC. Str damage</p><p>Light weapon: Dex vs AC. Dex damage</p><p>Projectile weapon: Dex vs AC. Dex damage</p><p>Thrown weapon: Dex vs AC. Str damage</p><p>Feint: Int vs AC: Str damage</p><p>Smite: Cha vs AC. Cha damage</p><p>Sneak Attack: Dex vs AC. Int damage + Sneak Attack Damage</p><p>Cantrip: Int vs Touch AC (10+Dex mod)</p><p>Ray spell: Dex vs Touch AC</p><p></p><p>Grapple: Defender makes Str or Dex check vs Attacker's Str score </p><p>Knock down: Defender makes Str or Con check vs Attacker's Str score</p><p>Bull rush: Defender makes Str or Dex check vs Attacker's Str score </p><p>Disarm: Defender makes Dex or Int check vs Attacker's Dex score </p><p>Demoralize: Defender makes Wis check vs Attacker's Cha score</p><p>Poison: Defender makes Con check vs the source's Con score </p><p>Coop de Grace: Defender makes Con check vs Attacker's Str score</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5812359, member: 63508"] Okay here is where I agree and disagree Conversation: To me this conversational checks should aways be Active character's Charisma vs Defending character's Wisdom. The other stats could be used to boost different approaches to get a bonus. Bluff/Deception-Dex to control body movements. Int to craft good lies. Diplomacy/Negotiations- Con to hold in laughter/frustration Intimidation/browbeat- Str to look stronger. Con to look tougher Weapons Combat: As 5e will have a lower range of ability scores, I don't think we need to tag a class's primary stat to their weapon stat. Multiclassing is ruined that way. Instead give each ability a basic attack. Melee weapon: Str vs AC. Str damage Light weapon: Dex vs AC. Dex damage Projectile weapon: Dex vs AC. Dex damage Thrown weapon: Dex vs AC. Str damage Feint: Int vs AC: Str damage Smite: Cha vs AC. Cha damage Sneak Attack: Dex vs AC. Int damage + Sneak Attack Damage Cantrip: Int vs Touch AC (10+Dex mod) Ray spell: Dex vs Touch AC Grapple: Defender makes Str or Dex check vs Attacker's Str score Knock down: Defender makes Str or Con check vs Attacker's Str score Bull rush: Defender makes Str or Dex check vs Attacker's Str score Disarm: Defender makes Dex or Int check vs Attacker's Dex score Demoralize: Defender makes Wis check vs Attacker's Cha score Poison: Defender makes Con check vs the source's Con score Coop de Grace: Defender makes Con check vs Attacker's Str score [/QUOTE]
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Making each ability score count (Ideas)
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