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General Tabletop Discussion
*Pathfinder & Starfinder
Making each ability score count (Ideas)
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<blockquote data-quote="Sunseeker" data-source="post: 5814139"><p>The problem with X stat for hit and Z stat for damage is that some classes simply don't work on this concept, which ends up gimping the melee because of their heavy reliance on it.</p><p></p><p>EX: Prior to 4e's "everyone uses their main stat" design casters of almost every sort are the min/max type. While other stats benefit them in the same ways they do everyone else, there is no direct correlation to their ability to hit and deal damage, in fact their damage is often entirely divorced from their stats!(a flawed system IMO). Sure, I get a FEW(2-4) bonus spells per slot through secondary stats, but I'm already heavily loaded on these to begin with.</p><p></p><p>A melee character doesn't gain any utility with their secondary stat except a small bonus to each hit(1-2 points per 4-6 levels).</p><p></p><p>EX: if I'm a fighter using a two-stat system, I need good dex to hit and good str to deal damage. I also need high con to live(since I'm in the fray as opposed to those who stand back). Assuming I HAVE 3 good scores, we're looking at gutting my ability to do anything else in the game, not to mention reducing my skills as well.</p><p></p><p>The two-stat system basically pigeon-holes melee classes into being nothing but weapons with faces, and while some people enjoy that, I find that being limited to being a sword with a face is a dull experience. Not to mention how this affects melee-hybrid classes such as Paladins and Clerics who depend on a 3rd good stat for casting.</p><p></p><p>That's the benefit to the one-stat system, it leave more room for customization and well-rounding(both mechnically and role-playing) of your character.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5814139"] The problem with X stat for hit and Z stat for damage is that some classes simply don't work on this concept, which ends up gimping the melee because of their heavy reliance on it. EX: Prior to 4e's "everyone uses their main stat" design casters of almost every sort are the min/max type. While other stats benefit them in the same ways they do everyone else, there is no direct correlation to their ability to hit and deal damage, in fact their damage is often entirely divorced from their stats!(a flawed system IMO). Sure, I get a FEW(2-4) bonus spells per slot through secondary stats, but I'm already heavily loaded on these to begin with. A melee character doesn't gain any utility with their secondary stat except a small bonus to each hit(1-2 points per 4-6 levels). EX: if I'm a fighter using a two-stat system, I need good dex to hit and good str to deal damage. I also need high con to live(since I'm in the fray as opposed to those who stand back). Assuming I HAVE 3 good scores, we're looking at gutting my ability to do anything else in the game, not to mention reducing my skills as well. The two-stat system basically pigeon-holes melee classes into being nothing but weapons with faces, and while some people enjoy that, I find that being limited to being a sword with a face is a dull experience. Not to mention how this affects melee-hybrid classes such as Paladins and Clerics who depend on a 3rd good stat for casting. That's the benefit to the one-stat system, it leave more room for customization and well-rounding(both mechnically and role-playing) of your character. [/QUOTE]
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Making each ability score count (Ideas)
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