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Making effective use of the Bard's Multiclass Mastery
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<blockquote data-quote="Smeelbo" data-source="post: 4738347" data-attributes="member: 81898"><p>Ranger yes, because <em>Hunter's Prey</em> can apply to any attack, but <em>Sneak Attack</em> only applies to light blades, crossbows, or slings. Is the bard really going to <em>"nova"</em> with those weapons?</p><p> </p><p>Ranger is one of the best M/C feats, as it gives you access to <u>any</u> Ranger skill, especially <em>Perception</em>, and <em>Hunter's Prey</em> applies to <u>any</u> attack. While<em> Thievery</em> <u>can</u> be very useful, <em>Jack of All Trades</em> will get you +3 at <em>Theivery</em>, which is almost +5. Depends on whether you plan on being the primary trap disabler.Skills that, if you had taken <em>Jack of All Trades</em> instead, you'd already be +3 at, which, I point out at the risk of redundadundancy, is <u>almost</u> +5.Working at cross-purposes with <em>Misdirected Mark</em>, when is a <u>very</u> good <em>At-Will</em>...Wasting the skill training in <em>Arcana</em>.Which is unlikely to apply to any <u>decent</u> bard attack.Or <em>Perception</em>, but yes, Ranger M/C is probably the best M/C feat for practically anyone, including most bards.Perhaps, but it is less good than it looks, I think, for the reasons I've stated.Exactly what I said earlier. For those skills <em>Bardic Knowledge</em> covers, training them can be very worthwhile, while for utility skills, such as <em>Stealth, Athletics, Perception</em>, and so on, <em>Jack of All Trades</em> is a very efficient feat.<em>Jack of All Trades</em> is very good for those skills that don't really require training but which are likely to be useful, like <em>Perception, Athletics, Endurance, Heal, Stealth</em>. I'd say if you have three or more skills that are useful to you but are untrained, then <em>Jack of All Trades</em> can be an excellent choice.</p><p> </p><p>Bard is the first leader class that really appeals to me as a player. While I haven't settled on an order for feats yet, I plan on taking <em>Jack of All Trades</em> fairly early, and to take <em>Bardic Knowledge</em> later when I have enough knowledge skills trained. With a gnome bard and starting 18 CHA/INT, that leaves no more than 12s starting in his other stats. I'm not yet certain what multi-classing fits well into that build.</p><p> </p><p>I still don't understand how <em>Sneak Attack</em> is supposed to be useful to a Bard. My Ranger has M/C Rogue for various reasons, and the opportunity to sneak attack has come up only a few times in the first four levels of play. If a character isn't focused on light blades, crossbows, or god forbid, slings, <em>Sneak Attack</em> simply isn't going to come up very often.I <u>like</u> how you think.PHB, page 28, <u>Retraining Skills</u>: <em>"You can't replace a skill if it's...predetermined by your class..."</em></p><p> </p><p>Honestly, I haven't seen anything in this thread that refutes my argument in my second post of this thread.</p><p> </p><p>Now I'd consider a house rule along the lines of something like<em> "If a multiclass feat gives you skill training in a skill that you have already trained, and you cannot retrain that skill, you gain a +1 untyped bonus to that skill for every such multi-class feat."</em> Something.</p><p> </p><p>I <u>really</u> like <em>Usumcasane</em>'s idea, but my heart is set on a gnome bard for now. I am going to think about his idea, though.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4738347, member: 81898"] Ranger yes, because [I]Hunter's Prey[/I] can apply to any attack, but [I]Sneak Attack[/I] only applies to light blades, crossbows, or slings. Is the bard really going to [I]"nova"[/I] with those weapons? Ranger is one of the best M/C feats, as it gives you access to [U]any[/U] Ranger skill, especially [I]Perception[/I], and [I]Hunter's Prey[/I] applies to [U]any[/U] attack. While[I] Thievery[/I] [U]can[/U] be very useful, [I]Jack of All Trades[/I] will get you +3 at [I]Theivery[/I], which is almost +5. Depends on whether you plan on being the primary trap disabler.Skills that, if you had taken [I]Jack of All Trades[/I] instead, you'd already be +3 at, which, I point out at the risk of redundadundancy, is [U]almost[/U] +5.Working at cross-purposes with [I]Misdirected Mark[/I], when is a [U]very[/U] good [I]At-Will[/I]...Wasting the skill training in [I]Arcana[/I].Which is unlikely to apply to any [U]decent[/U] bard attack.Or [I]Perception[/I], but yes, Ranger M/C is probably the best M/C feat for practically anyone, including most bards.Perhaps, but it is less good than it looks, I think, for the reasons I've stated.Exactly what I said earlier. For those skills [I]Bardic Knowledge[/I] covers, training them can be very worthwhile, while for utility skills, such as [I]Stealth, Athletics, Perception[/I], and so on, [I]Jack of All Trades[/I] is a very efficient feat.[I]Jack of All Trades[/I] is very good for those skills that don't really require training but which are likely to be useful, like [I]Perception, Athletics, Endurance, Heal, Stealth[/I]. I'd say if you have three or more skills that are useful to you but are untrained, then [I]Jack of All Trades[/I] can be an excellent choice. Bard is the first leader class that really appeals to me as a player. While I haven't settled on an order for feats yet, I plan on taking [I]Jack of All Trades[/I] fairly early, and to take [I]Bardic Knowledge[/I] later when I have enough knowledge skills trained. With a gnome bard and starting 18 CHA/INT, that leaves no more than 12s starting in his other stats. I'm not yet certain what multi-classing fits well into that build. I still don't understand how [I]Sneak Attack[/I] is supposed to be useful to a Bard. My Ranger has M/C Rogue for various reasons, and the opportunity to sneak attack has come up only a few times in the first four levels of play. If a character isn't focused on light blades, crossbows, or god forbid, slings, [I]Sneak Attack[/I] simply isn't going to come up very often.I [U]like[/U] how you think.PHB, page 28, [U]Retraining Skills[/U]: [I]"You can't replace a skill if it's...predetermined by your class..."[/I] Honestly, I haven't seen anything in this thread that refutes my argument in my second post of this thread. Now I'd consider a house rule along the lines of something like[I] "If a multiclass feat gives you skill training in a skill that you have already trained, and you cannot retrain that skill, you gain a +1 untyped bonus to that skill for every such multi-class feat."[/I] Something. I [U]really[/U] like [I]Usumcasane[/I]'s idea, but my heart is set on a gnome bard for now. I am going to think about his idea, though. [B]Smeelbo[/B] [/QUOTE]
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