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Making 'em cry
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<blockquote data-quote="Shemeska" data-source="post: 5461966" data-attributes="member: 11697"><p>Yes. I provided a situation where the PCs were forced into a favor for a favor situation by a fiend. One of the takeaway messages from my campaigns is that dealing with such creatures -even if by necessity, even if for the most noble of reasons - never leaves you unsullied in some way. In this particular situation some players cried, I had a wierd feeling of accomplishment and one of regret for what happened in-game. </p><p></p><p>After I wrote up what happened in story form, I wasn't really sure that I wanted to revisit that territory for a while. It was pretty dark and the character in question was one of, perhaps -the- most wretched thing in that campaign. It wasn't pleasant to write about, much less act out as an NPC in-game. But it made for a very effective campaign, and provided some motivation for the PCs that in the campaign's ending session really came back for some rightious justice on their part.</p><p></p><p>Here you go: <a href="http://www.planewalker.com/forum/fiction-the-blind-clockmaker-harishek-apt-thul-kesh" target="_blank">[Fiction] The Blind Clockmaker, Harishek Apt Thul'kesh</a></p></blockquote><p></p>
[QUOTE="Shemeska, post: 5461966, member: 11697"] Yes. I provided a situation where the PCs were forced into a favor for a favor situation by a fiend. One of the takeaway messages from my campaigns is that dealing with such creatures -even if by necessity, even if for the most noble of reasons - never leaves you unsullied in some way. In this particular situation some players cried, I had a wierd feeling of accomplishment and one of regret for what happened in-game. After I wrote up what happened in story form, I wasn't really sure that I wanted to revisit that territory for a while. It was pretty dark and the character in question was one of, perhaps -the- most wretched thing in that campaign. It wasn't pleasant to write about, much less act out as an NPC in-game. But it made for a very effective campaign, and provided some motivation for the PCs that in the campaign's ending session really came back for some rightious justice on their part. Here you go: [url=http://www.planewalker.com/forum/fiction-the-blind-clockmaker-harishek-apt-thul-kesh][Fiction] The Blind Clockmaker, Harishek Apt Thul'kesh[/url] [/QUOTE]
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