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Making encumbrance challenging and fun?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5027420" data-attributes="member: 75712"><p>This works nicely, ime. I've done a variant: each player has a sheet of paper with X rectangles drawn on it: that's how many carrying slots he has (frex, number of rectangle slots = STR). Then write item name & info on a sticky note, and stick it on a rectangle on the sheet; if the item is lost, used, traded, etc, the sticky note comes off easily enough. Also, it's easy enough to drop/add rectangles (and therefore stuff) if STR changes.</p><p></p><p>This can be as simple or as detailed as desired, while being highly visual and easy to understand at a glance. It also keeps everything in one place; is easy to store; and is easy to modify in-game. (There's a reason why CRPGs very often use carrying systems like this!)</p><p></p><p>If your group prefers more detail, add as much detail as desired. It's still easier to manipulate than erasing or adding up lbs:</p><p>- Use a sticky note labeled "AMMO" with the standard tick boxes (or just use paperclips) for arrows, and put it in a rectangle on the equipment sheet. </p><p>- Use a sticky labeled "EXPENDABLES" with 10 blanks for potions/wands/rations/etc; if you want to to hold more potions, you can sacrifice a rectangle for another sticky note to hold them. </p><p>- If carrying something especially heavy, like a solid gold baby grand piano, DM might hand over two or three stickies stapled together, that take up two or three rectangles on the equipment sheet. (You can model "bulkiness" this way, too, for things that are merely big, rather than heavy)</p><p>- A Bag of Holding, etc, could equate to another equipment sheet with Y rectangles of its own, and take up a rectangle on the original sheet. </p><p>- Draw more rectangles in a different color at the bottom and call those "encumbered movement"; if you have anything in those boxes, you're movement is reduced. </p><p>- You could even have stickies for "25 LB. OF LOOT" for gold, gems, etc, if you wanted. </p><p>- Etc.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5027420, member: 75712"] This works nicely, ime. I've done a variant: each player has a sheet of paper with X rectangles drawn on it: that's how many carrying slots he has (frex, number of rectangle slots = STR). Then write item name & info on a sticky note, and stick it on a rectangle on the sheet; if the item is lost, used, traded, etc, the sticky note comes off easily enough. Also, it's easy enough to drop/add rectangles (and therefore stuff) if STR changes. This can be as simple or as detailed as desired, while being highly visual and easy to understand at a glance. It also keeps everything in one place; is easy to store; and is easy to modify in-game. (There's a reason why CRPGs very often use carrying systems like this!) If your group prefers more detail, add as much detail as desired. It's still easier to manipulate than erasing or adding up lbs: - Use a sticky note labeled "AMMO" with the standard tick boxes (or just use paperclips) for arrows, and put it in a rectangle on the equipment sheet. - Use a sticky labeled "EXPENDABLES" with 10 blanks for potions/wands/rations/etc; if you want to to hold more potions, you can sacrifice a rectangle for another sticky note to hold them. - If carrying something especially heavy, like a solid gold baby grand piano, DM might hand over two or three stickies stapled together, that take up two or three rectangles on the equipment sheet. (You can model "bulkiness" this way, too, for things that are merely big, rather than heavy) - A Bag of Holding, etc, could equate to another equipment sheet with Y rectangles of its own, and take up a rectangle on the original sheet. - Draw more rectangles in a different color at the bottom and call those "encumbered movement"; if you have anything in those boxes, you're movement is reduced. - You could even have stickies for "25 LB. OF LOOT" for gold, gems, etc, if you wanted. - Etc. [/QUOTE]
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