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Making encumbrance challenging and fun?
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<blockquote data-quote="delericho" data-source="post: 5031400" data-attributes="member: 22424"><p>This is awesome. Is there a particular "item card" product you use?</p><p></p><p>I'm aware of the Paizo Equipment Cards, but am rather wary of them for one key reason: over the course of a campaign I am going to need a <em>lot</em> of different items of all sorts, and so I really need to have both a lot of cards, and also the right cards, available on hand.</p><p></p><p>Ideally, what I need is an editable template for cards, such that I can fill in the details of an item as I prepare the game, hit "print", and get all the cards I need. Plus, then I can print out some 'blank' cards in case I need to improvise.</p><p></p><p>Even better would be three or four templates. Perhaps one with a red border for weapons, with spaces for a name, picture and description, plus fillable slots for attack bonus, damage, critical, and so on. Perhaps one with a blue border for defensive items, with spaces for a name, picture and description, plus fillable slots for AC bonus (and type), Max Dex, Spell Fail %, and so on. Perhaps one with a black border for "miscellaneous items", with room for a name, picture, description, and notes. And finally, one with a green border for "minor items", with room for a name, picture, description, and notes.</p><p></p><p>Or something like that. Anyway, is there such a product? (As the above may imply, I'm mostly interested for my 3.5e games.)</p><p></p><p></p><p></p><p>I really like many of these suggestions as well. I might expand on the "bag of holding" notion as well: any character can carry only 6 (ish) items as standard, but adds additional slots by adding a backpack, sacks, or what-have-you - up to the limit provided by their Strength.</p><p></p><p>I'm thinking of allowing one slot per point of Strength before becoming encumbered, then a further 3 (+ Str mod) before becoming heavily encumbered, and then a further 3 (+ Str mod) before max load is reached.</p><p></p><p></p><p></p><p>Excellent idea. I would also be inclined to abstract big piles of coins in much the same way: have a "pile of poor coins" representing a heap of mostly copper, with some silver, up to a "pile of good coins" representing a heap of mostly gold and some platinum, each with an abstracted value for when the PCs turn them into 'real' gold back in town.</p></blockquote><p></p>
[QUOTE="delericho, post: 5031400, member: 22424"] This is awesome. Is there a particular "item card" product you use? I'm aware of the Paizo Equipment Cards, but am rather wary of them for one key reason: over the course of a campaign I am going to need a [i]lot[/i] of different items of all sorts, and so I really need to have both a lot of cards, and also the right cards, available on hand. Ideally, what I need is an editable template for cards, such that I can fill in the details of an item as I prepare the game, hit "print", and get all the cards I need. Plus, then I can print out some 'blank' cards in case I need to improvise. Even better would be three or four templates. Perhaps one with a red border for weapons, with spaces for a name, picture and description, plus fillable slots for attack bonus, damage, critical, and so on. Perhaps one with a blue border for defensive items, with spaces for a name, picture and description, plus fillable slots for AC bonus (and type), Max Dex, Spell Fail %, and so on. Perhaps one with a black border for "miscellaneous items", with room for a name, picture, description, and notes. And finally, one with a green border for "minor items", with room for a name, picture, description, and notes. Or something like that. Anyway, is there such a product? (As the above may imply, I'm mostly interested for my 3.5e games.) I really like many of these suggestions as well. I might expand on the "bag of holding" notion as well: any character can carry only 6 (ish) items as standard, but adds additional slots by adding a backpack, sacks, or what-have-you - up to the limit provided by their Strength. I'm thinking of allowing one slot per point of Strength before becoming encumbered, then a further 3 (+ Str mod) before becoming heavily encumbered, and then a further 3 (+ Str mod) before max load is reached. Excellent idea. I would also be inclined to abstract big piles of coins in much the same way: have a "pile of poor coins" representing a heap of mostly copper, with some silver, up to a "pile of good coins" representing a heap of mostly gold and some platinum, each with an abstracted value for when the PCs turn them into 'real' gold back in town. [/QUOTE]
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