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Making enemies dangerous that don't have magic
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2480554" data-attributes="member: 6584"><p>Like the others have said, maximising the half orcs advantages. </p><p></p><p>Rangers can be a good class - the woodland skills can be tricksy in a natural environment. Favoured enemy of the PC race(s) gives them a healthy damage boost. Possibly allows for tamed monsters, which could be nasty.</p><p></p><p>If you're going for a sorceror, then the buffing type could be quite effective - although a cleric or bard is better at this IMO. Black tentacle, fog or wall type battlefield control spells can also even the odds if they don't have a lot of magic.</p><p></p><p>Or do what our git of a GM did - give their hideout cave a patchy natural antimagic field. Now nobody has any magic. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> It was small areas in our case: Gives the bad guys somewhere to hit and run from and really limits the range of spells. Orcs have darkvision, which could give them a good edge in that kind of environment - target the PCs light sources first?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2480554, member: 6584"] Like the others have said, maximising the half orcs advantages. Rangers can be a good class - the woodland skills can be tricksy in a natural environment. Favoured enemy of the PC race(s) gives them a healthy damage boost. Possibly allows for tamed monsters, which could be nasty. If you're going for a sorceror, then the buffing type could be quite effective - although a cleric or bard is better at this IMO. Black tentacle, fog or wall type battlefield control spells can also even the odds if they don't have a lot of magic. Or do what our git of a GM did - give their hideout cave a patchy natural antimagic field. Now nobody has any magic. :uhoh: It was small areas in our case: Gives the bad guys somewhere to hit and run from and really limits the range of spells. Orcs have darkvision, which could give them a good edge in that kind of environment - target the PCs light sources first? [/QUOTE]
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