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<blockquote data-quote="jamesmanhattan" data-source="post: 5404636" data-attributes="member: 75838"><p>I put together this list of things to make encounters more interesting that just fight 5 monsters. There was an old forum post here on avoiding "the grind". I hope this is a good start to fixing that. </p><p> </p><p>How do you encourage movement into a room instead of a fight in a doorway?</p><p></p><p>I put them all into a Word document.</p><p><a href="http://files.meetup.com/47098/Complications%20-%20Dungeon%20article%201.docx" target="_blank">http://files.meetup.com/47098/Complications - Dungeon article 1.docx</a><a href="http://files.meetup.com/47098/Complications%20-%20Dungeon%20article%201.doc" target="_blank">http://files.meetup.com/47098/Complications - Dungeon article 1.doc</a><a href="http://files.meetup.com/47098/Complications%20-%20Dungeon%20article%201.doc" target="_blank"><span style="color: #0066cc">files.meetup.com/47098/Complications%20-...</span></a></p><p></p><p></p><p></p><p>24 complications for encounters (in no particular order)</p><p>1 skirmish rooms</p><p>2 moving hazard</p><p>3 spring up in back</p><p>4 run for something</p><p>5 dangerous hazard</p><p>6 usable attack object</p><p>7 hard to cross divider</p><p>8 split the party</p><p>9 boost area</p><p>10 change in elevation</p><p>11 control box</p><p>12 disable a trap</p><p>13 superior cover</p><p>14 pull/push</p><p>15 Forceful abduction</p><p>16 stop the destruction</p><p>17 spawning</p><p>18 innocent in danger/hostage</p><p>19 bait</p><p>20 don’t stand still</p><p>21 slowly worse</p><p>22 surprise</p><p>23 accomplish in time/in place</p><p>24 special movement feature</p></blockquote><p></p>
[QUOTE="jamesmanhattan, post: 5404636, member: 75838"] I put together this list of things to make encounters more interesting that just fight 5 monsters. There was an old forum post here on avoiding "the grind". I hope this is a good start to fixing that. How do you encourage movement into a room instead of a fight in a doorway? I put them all into a Word document. [URL="http://files.meetup.com/47098/Complications%20-%20Dungeon%20article%201.docx"][/URL][URL="http://files.meetup.com/47098/Complications%20-%20Dungeon%20article%201.doc"][/URL][URL="http://files.meetup.com/47098/Complications%20-%20Dungeon%20article%201.doc"][COLOR=#0066cc]files.meetup.com/47098/Complications%20-...[/COLOR][/URL] 24 complications for encounters (in no particular order) 1 skirmish rooms 2 moving hazard 3 spring up in back 4 run for something 5 dangerous hazard 6 usable attack object 7 hard to cross divider 8 split the party 9 boost area 10 change in elevation 11 control box 12 disable a trap 13 superior cover 14 pull/push 15 Forceful abduction 16 stop the destruction 17 spawning 18 innocent in danger/hostage 19 bait 20 don’t stand still 21 slowly worse 22 surprise 23 accomplish in time/in place 24 special movement feature [/QUOTE]
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