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General Tabletop Discussion
*Pathfinder & Starfinder
Making Epic/Paragon monsters Heroic
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<blockquote data-quote="Rechan" data-source="post: 5207403" data-attributes="member: 54846"><p>Depends on the monster really. Some monsters (at least in the first MM) in Paragon tier are quite "simple" or at least straight forward, without a lot of frills. </p><p></p><p>I picked at random from the MM the Archons. The only one that would be considered being problematic would be the Ice Archon Frostshaper; it has an aura that grants allies regen 10 and makes everything in the aura 5 diff terrain. The only remotely complicated creature compared to that is the Fire Archon Ash Disciple (20 Artillery), which has 3 encounter powers, a death burst, and a limited at will teleport. The rest only have 1-3 powers (some of which only have 1) and those powers are fairly limited (one attack, one encounter, and combat advantage for instance). </p><p></p><p>This also isn't unique to the MM1. I opened the MM2 randomly to Demons. The Pod Demon (15th level elite artillery) has 1 minor action, several standards it can do (some that are recharge), a special at will move, and it spawns its own minions. The Nycademon (22 Skirmisher) only has 2 attacks really - its basic can be a double attack, and it can swoop and snatch a target (and drag them away). Not too complicated.</p><p></p><p>Many paragon tier monsters <em>are</em> "Dire Kobold"-like. Just because they are a higher tier, a healthy number do not have anything "special". For every monster with special "Save your ass from the PCs" power that paragon tiers get that you can find, I can probably find one that lacks it.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5207403, member: 54846"] Depends on the monster really. Some monsters (at least in the first MM) in Paragon tier are quite "simple" or at least straight forward, without a lot of frills. I picked at random from the MM the Archons. The only one that would be considered being problematic would be the Ice Archon Frostshaper; it has an aura that grants allies regen 10 and makes everything in the aura 5 diff terrain. The only remotely complicated creature compared to that is the Fire Archon Ash Disciple (20 Artillery), which has 3 encounter powers, a death burst, and a limited at will teleport. The rest only have 1-3 powers (some of which only have 1) and those powers are fairly limited (one attack, one encounter, and combat advantage for instance). This also isn't unique to the MM1. I opened the MM2 randomly to Demons. The Pod Demon (15th level elite artillery) has 1 minor action, several standards it can do (some that are recharge), a special at will move, and it spawns its own minions. The Nycademon (22 Skirmisher) only has 2 attacks really - its basic can be a double attack, and it can swoop and snatch a target (and drag them away). Not too complicated. Many paragon tier monsters [I]are[/I] "Dire Kobold"-like. Just because they are a higher tier, a healthy number do not have anything "special". For every monster with special "Save your ass from the PCs" power that paragon tiers get that you can find, I can probably find one that lacks it. [/QUOTE]
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Making Epic/Paragon monsters Heroic
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