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General Tabletop Discussion
*Dungeons & Dragons
Making Every Class "Short Rest"-based?
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<blockquote data-quote="Unwise" data-source="post: 8508332" data-attributes="member: 98008"><p>That way lies 4th edition.</p><p></p><p>Once you put everybody on the same resource mechanic, the discrepancies become very obvious. The Battlemaster is tripping an enemy, the wizard is casting Wish to summon a castle in the sky. So things get tamed down and shifted around until everybody is equal, and the same. Everybody has at-will power and encounter powers of the same power level. But we still want people to be able to do super cool stuff sometimes, but not too often. So let's give them daily powers too. Now we have the standard At-will+Encounter+Daily structure of 4e that almost everybody railed against.</p><p></p><p>(Personally I liked 4e except for the HP bloat at later levels)</p></blockquote><p></p>
[QUOTE="Unwise, post: 8508332, member: 98008"] That way lies 4th edition. Once you put everybody on the same resource mechanic, the discrepancies become very obvious. The Battlemaster is tripping an enemy, the wizard is casting Wish to summon a castle in the sky. So things get tamed down and shifted around until everybody is equal, and the same. Everybody has at-will power and encounter powers of the same power level. But we still want people to be able to do super cool stuff sometimes, but not too often. So let's give them daily powers too. Now we have the standard At-will+Encounter+Daily structure of 4e that almost everybody railed against. (Personally I liked 4e except for the HP bloat at later levels) [/QUOTE]
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Making Every Class "Short Rest"-based?
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