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General Tabletop Discussion
*Dungeons & Dragons
Making Every Class "Short Rest"-based?
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<blockquote data-quote="Flamestrike" data-source="post: 8508362" data-attributes="member: 6788736"><p>Triple the uses of all X per short rest abilities, and make them recharge on a Long rest is the way to go.</p><p></p><p>So a Battlemaster 3 has 3 Action surges, 3 Second winds, and 12 Superiority dice (d8s) that all come back on a long rest. Which (putting Action surge to one side) works out to:</p><p></p><ul> <li data-xf-list-type="ul">3d10+9 in self healing (25 points) and</li> <li data-xf-list-type="ul">12d8 in bonus damage (54 points)</li> </ul><p></p><p>By contrast, a Paladin 3 has 3 x 1st level Slots (for smites) at 2d8 each, 3 channel divinities, 15 points of LoH. 1 Channel divinity can be used to regain a slot for an extra smite. So in addition to the 2 x channel divinities (and ability to spend slots on spells instead of smites for utility) he sits at</p><p></p><ul> <li data-xf-list-type="ul">15 points of healing (to anyone) which can also cure disease and poison</li> <li data-xf-list-type="ul">4 smites of 2d8 (36 damage) or 12d8 (54) against Fiends and Undead.</li> </ul><p></p><p>So they're basically on par.</p><p></p><p>For casters:</p><p></p><p>A 3rd level Warlock has 6 x 2nd level spell slots, and a damn fine cantrip.</p><p></p><p>A Wizard has 4 x 1sts and 3 x 2nds (thanks to Arcane Recovery) - but a far better list to choose from, and also Rituals.</p><p></p><p>So again, roughly on par.</p><p></p><p>When you peer closely at the maths behind the game, the classes balance out at around that 2 short rest per Long rest frequency.</p><p></p><p>It's more work going the other way (making all classes short rest based) but it's much more balanced in that it cuts down on nova strikes, and removes the temptation to fall back and long rest all the time.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8508362, member: 6788736"] Triple the uses of all X per short rest abilities, and make them recharge on a Long rest is the way to go. So a Battlemaster 3 has 3 Action surges, 3 Second winds, and 12 Superiority dice (d8s) that all come back on a long rest. Which (putting Action surge to one side) works out to: [LIST] [*]3d10+9 in self healing (25 points) and [*]12d8 in bonus damage (54 points) [/LIST] By contrast, a Paladin 3 has 3 x 1st level Slots (for smites) at 2d8 each, 3 channel divinities, 15 points of LoH. 1 Channel divinity can be used to regain a slot for an extra smite. So in addition to the 2 x channel divinities (and ability to spend slots on spells instead of smites for utility) he sits at [LIST] [*]15 points of healing (to anyone) which can also cure disease and poison [*]4 smites of 2d8 (36 damage) or 12d8 (54) against Fiends and Undead. [/LIST] So they're basically on par. For casters: A 3rd level Warlock has 6 x 2nd level spell slots, and a damn fine cantrip. A Wizard has 4 x 1sts and 3 x 2nds (thanks to Arcane Recovery) - but a far better list to choose from, and also Rituals. So again, roughly on par. When you peer closely at the maths behind the game, the classes balance out at around that 2 short rest per Long rest frequency. It's more work going the other way (making all classes short rest based) but it's much more balanced in that it cuts down on nova strikes, and removes the temptation to fall back and long rest all the time. [/QUOTE]
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