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Making everyone a cleric (sort of)
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<blockquote data-quote="Brett_Carrie" data-source="post: 5223245" data-attributes="member: 91759"><p>I think you are all forgetting the fact that without specific characters doing specific things there would be no sense of individuality within a roleplaying group. Clerics are the divine healers that everyone looks up to, if they took out the cleric class then who would heal people? if they could heal themselves, would that not also mean they wouldn't need curing potions? therefore you are not only destroying a well-rounded character class, but also a whole list of items. One of the fun things about Roleplay is the fact that you make a character that suites you, if you were a barbarian, how would you learn to heal yourself?</p><p> </p><p>Another thing is you must think of it from the GM's point of view, as a GM you want to cause enough damage to make a pc think about their actions, one of the best things you can do as a GM is to knock out the cleric meaning that they all have to do their best to keep alive until the cleric comes round, this is a true way of making your players do their best and it clerics also allow you to release mobs into an area and as a cleric can patch them all up afterwards, surely this is more fun for the players?</p><p> </p><p>Brett Carrie</p></blockquote><p></p>
[QUOTE="Brett_Carrie, post: 5223245, member: 91759"] I think you are all forgetting the fact that without specific characters doing specific things there would be no sense of individuality within a roleplaying group. Clerics are the divine healers that everyone looks up to, if they took out the cleric class then who would heal people? if they could heal themselves, would that not also mean they wouldn't need curing potions? therefore you are not only destroying a well-rounded character class, but also a whole list of items. One of the fun things about Roleplay is the fact that you make a character that suites you, if you were a barbarian, how would you learn to heal yourself? Another thing is you must think of it from the GM's point of view, as a GM you want to cause enough damage to make a pc think about their actions, one of the best things you can do as a GM is to knock out the cleric meaning that they all have to do their best to keep alive until the cleric comes round, this is a true way of making your players do their best and it clerics also allow you to release mobs into an area and as a cleric can patch them all up afterwards, surely this is more fun for the players? Brett Carrie [/QUOTE]
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Making everyone a cleric (sort of)
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