Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Everything More Accurate - Repercussions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuzzlewump" data-source="post: 5694408" data-attributes="member: 63214"><p>I'm working on a homebrewed conversion of Gamma World/4E to a new setting. It's based on an RPG video game, and in this video game, flat-out missing is a lot more rare than it is in D&D. What would happen if I just add, for example, +5 to everyone and everything's attacks, including Monsters, NPCs, and PCs, etc? Would that be relatively balanced since its on both sides of the screen?</p><p></p><p>What are some balance issues? Here is some I can think of:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Classes like the Avenger, or anything that lets you reroll is relatively less useful.</li> <li data-xf-list-type="ul">Powers with effects and miss effects aren't weighted as heavily.</li> <li data-xf-list-type="ul">You will quickly and easily get to a point where you hit on a 2 with barely any optimization. (+5 inherent +5 stat, +3 weapon, +1 expertise, at level 1, for example.)</li> <li data-xf-list-type="ul">Classes with bonuses to attack, and tactical things like CA, might be less good (or useless) and combat less interesting (since you don't care about positioning if you hit on a 2+ w/out CA) if you hit that cap.</li> </ul><p>Would there be any problem with assigning the same bonus to both players and monsters? Increasing damage, for example, should be different on monsters and pcs because of the huge differences between monster HP and player HP. But I can't think of a similar problem with a flat attack bonus.</p><p></p><p>Is combat more boring if you almost always hit? Or does every other attack missing make that every other 'hit' more than doubly as fun? As a player, I love hitting on a 2+, I have no problems with that, I love owning monsters even if I'm not 'challenged.' That's why I optimized my character is to wipe floor with encounters since that's fun to me. Of course, Monsters will reap just as much benefit, so the challenge level shouldn't really be affected. I don't know. What do you think?</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5694408, member: 63214"] I'm working on a homebrewed conversion of Gamma World/4E to a new setting. It's based on an RPG video game, and in this video game, flat-out missing is a lot more rare than it is in D&D. What would happen if I just add, for example, +5 to everyone and everything's attacks, including Monsters, NPCs, and PCs, etc? Would that be relatively balanced since its on both sides of the screen? What are some balance issues? Here is some I can think of: [LIST] [*]Classes like the Avenger, or anything that lets you reroll is relatively less useful. [*]Powers with effects and miss effects aren't weighted as heavily. [*]You will quickly and easily get to a point where you hit on a 2 with barely any optimization. (+5 inherent +5 stat, +3 weapon, +1 expertise, at level 1, for example.) [*]Classes with bonuses to attack, and tactical things like CA, might be less good (or useless) and combat less interesting (since you don't care about positioning if you hit on a 2+ w/out CA) if you hit that cap. [/LIST] Would there be any problem with assigning the same bonus to both players and monsters? Increasing damage, for example, should be different on monsters and pcs because of the huge differences between monster HP and player HP. But I can't think of a similar problem with a flat attack bonus. Is combat more boring if you almost always hit? Or does every other attack missing make that every other 'hit' more than doubly as fun? As a player, I love hitting on a 2+, I have no problems with that, I love owning monsters even if I'm not 'challenged.' That's why I optimized my character is to wipe floor with encounters since that's fun to me. Of course, Monsters will reap just as much benefit, so the challenge level shouldn't really be affected. I don't know. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Everything More Accurate - Repercussions?
Top