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General Tabletop Discussion
*Pathfinder & Starfinder
Making extended rests less desirable
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<blockquote data-quote="Asmor" data-source="post: 4243706" data-attributes="member: 1154"><p>One problem I've always had is that "sleeping for the day" is not something I handle well.</p><p></p><p>After playing KotS yesterday, the party moved on after their first fight in the day when they clearly were drained heavily on healing surges and should have taken an extended rest. There was also no reason for them not to take an extended rest. I honestly don't know why they continued on. Hell, they even get the bonus of regaining their action points immediately if they take an extended rest!</p><p></p><p>Limited healing surges seems like a dubious idea in the first place to me. I love that healing surges have a value, so that healing the wizard and the paladin is very different. I don't however see any point in having a limited number of healing surges, since there's usually enough to make it through your first fight of the day with enough left over to heal completely after combat.</p><p></p><p>So here's my idea.</p><p></p><p>First, after every extended rest, you start with 0 action points. You get an action point at the <strong>end</strong> of every encounter. So, in essence, you can spend an action point in every encounter except for your first every day. This gives players a very strong incentive to keep going instead of resting.</p><p></p><p>Second, there are no limits on healing surges. During a short rest, you heal completely. This removes one of the major incentives for taking extended rests.</p><p></p><p>Basically, this means extended rests are only used now for recovering dailies, which I'm happy with. Dailies are you most powerful abilities, and particularly if you're going to keep pushing on to take advantage of action points you're either going to ration them or lose them.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4243706, member: 1154"] One problem I've always had is that "sleeping for the day" is not something I handle well. After playing KotS yesterday, the party moved on after their first fight in the day when they clearly were drained heavily on healing surges and should have taken an extended rest. There was also no reason for them not to take an extended rest. I honestly don't know why they continued on. Hell, they even get the bonus of regaining their action points immediately if they take an extended rest! Limited healing surges seems like a dubious idea in the first place to me. I love that healing surges have a value, so that healing the wizard and the paladin is very different. I don't however see any point in having a limited number of healing surges, since there's usually enough to make it through your first fight of the day with enough left over to heal completely after combat. So here's my idea. First, after every extended rest, you start with 0 action points. You get an action point at the [b]end[/b] of every encounter. So, in essence, you can spend an action point in every encounter except for your first every day. This gives players a very strong incentive to keep going instead of resting. Second, there are no limits on healing surges. During a short rest, you heal completely. This removes one of the major incentives for taking extended rests. Basically, this means extended rests are only used now for recovering dailies, which I'm happy with. Dailies are you most powerful abilities, and particularly if you're going to keep pushing on to take advantage of action points you're either going to ration them or lose them. [/QUOTE]
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Making extended rests less desirable
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