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Making Favoured Classes Count: A Gestalt Character Idea
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<blockquote data-quote="GQuail" data-source="post: 3044255" data-attributes="member: 30709"><p>Another idea for favoured classes, this time one that's only relevant for Gestalt games: what if each character had rather than a favoured class, a favoured Gestalt combo? </p><p></p><p>One half could be racial as usual, the other would be based on his country/town/religion/etc: so, all the forest-dwelling Halflings of a setting might have "Rogue/Ranger" as a Favoured class, but the more savage northern ones have "Rogue/Barbarian". You can expand this with non-core classes to theme races and sub-races to your whim: you may have evil Elves living around Volcanoes packing "Dread Necromancer/Fighter", but the noble Elves of the coast are "Wizard/Knight". Both would be melee/mage types, but would play and feel very different.</p><p></p><p>In this variant, Favoured Class:Any races could either require the player to pick a combo for his character, or one part would be picked by his background and the other be a wild card: so a human from a land with a strong Druidic tradition might have "Druid/Any" as his favoured class, and thusly his highest level Druid gestalt combo doesn't count for multiclassing.</p><p></p><p>This does still have the same issues mentioned in my first post regarding favoured classes: it still would only matter if you were multiclassing, so if this rule is combined with the "feat every five levels of favoured" rule I think it could be funky. Furthermore, by picking odd combinations of classes for a race, you can both encourage the use of non-core classes you don't see often and help make your game world unique: a whole Orc tribe might have a totemic tradition and thusly have "Barbarian/Binder" as a favoured class, a combo your players would never have thought of.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3044255, member: 30709"] Another idea for favoured classes, this time one that's only relevant for Gestalt games: what if each character had rather than a favoured class, a favoured Gestalt combo? One half could be racial as usual, the other would be based on his country/town/religion/etc: so, all the forest-dwelling Halflings of a setting might have "Rogue/Ranger" as a Favoured class, but the more savage northern ones have "Rogue/Barbarian". You can expand this with non-core classes to theme races and sub-races to your whim: you may have evil Elves living around Volcanoes packing "Dread Necromancer/Fighter", but the noble Elves of the coast are "Wizard/Knight". Both would be melee/mage types, but would play and feel very different. In this variant, Favoured Class:Any races could either require the player to pick a combo for his character, or one part would be picked by his background and the other be a wild card: so a human from a land with a strong Druidic tradition might have "Druid/Any" as his favoured class, and thusly his highest level Druid gestalt combo doesn't count for multiclassing. This does still have the same issues mentioned in my first post regarding favoured classes: it still would only matter if you were multiclassing, so if this rule is combined with the "feat every five levels of favoured" rule I think it could be funky. Furthermore, by picking odd combinations of classes for a race, you can both encourage the use of non-core classes you don't see often and help make your game world unique: a whole Orc tribe might have a totemic tradition and thusly have "Barbarian/Binder" as a favoured class, a combo your players would never have thought of. [/QUOTE]
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