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General Tabletop Discussion
*TTRPGs General
making firearms more deadly (deadlier?)
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<blockquote data-quote="GlassJaw" data-source="post: 2277900" data-attributes="member: 22103"><p>Well both of these comments hint at some of the problem the d20 system has with firearms: hit points and armor making you more difficult to "hit".</p><p></p><p>With enough hit points, PC's will have no fear of firearms. Or at least they won't react to them any differently than weapons like swords and crossbows. I know hp's are supposed to represent battle fatigue and luck and stuff like that but it's too abstract for firearms IMO. </p><p></p><p>That's why I like the VP/WP system and armor as DR, especially for a grittier campaign. With VP/WP, you still have the luck/merely a flesh wound concept (VP's) but there are times when you are going to take a direct physical wound, regardless of your level or how many VP's you have. I think a system in which a firearm has a chance to deal direct WP damage (without necessarily scoring a crit) would be best.</p><p></p><p>I wonder though if it's really needed at all. I mean is there anything about a gun that makes it deadlier than a crossbow or a sword? Does the bullet travel faster than a crossbow bolt?Does it inflict more damage? Is there anything in the "real world" to justify that a firearm would (or should) have a mechanical advantage in-game?</p><p></p><p></p><p></p><p>But that doesn't make firearms any different than any other weapon.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2277900, member: 22103"] Well both of these comments hint at some of the problem the d20 system has with firearms: hit points and armor making you more difficult to "hit". With enough hit points, PC's will have no fear of firearms. Or at least they won't react to them any differently than weapons like swords and crossbows. I know hp's are supposed to represent battle fatigue and luck and stuff like that but it's too abstract for firearms IMO. That's why I like the VP/WP system and armor as DR, especially for a grittier campaign. With VP/WP, you still have the luck/merely a flesh wound concept (VP's) but there are times when you are going to take a direct physical wound, regardless of your level or how many VP's you have. I think a system in which a firearm has a chance to deal direct WP damage (without necessarily scoring a crit) would be best. I wonder though if it's really needed at all. I mean is there anything about a gun that makes it deadlier than a crossbow or a sword? Does the bullet travel faster than a crossbow bolt?Does it inflict more damage? Is there anything in the "real world" to justify that a firearm would (or should) have a mechanical advantage in-game? But that doesn't make firearms any different than any other weapon. [/QUOTE]
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