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*TTRPGs General
making firearms more deadly (deadlier?)
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<blockquote data-quote="mmadsen" data-source="post: 2278599" data-attributes="member: 1645"><p>There's a lot about D&D that doesn't jibe with reality. After all, knowing you <em>cannot</em> be killed by a dozen musketballs doesn't jibe with reality.</p><p></p><p>If we have two armored swordsmen squaring off, AC and hit points seem to work; we have no problem suspending disbelief. The hit points reasonably reflect partial parries, rolling with the blow, etc. Once a fighter's exhausted, the other can land the killing blow.</p><p></p><p>If we have two southern gentlement squaring off with pistols though, we expect them to either hit or miss, and we expect a hit to have a very high probability of killing a man -- even a "high level" one.Very true.Exit wounds are not clean at all. A sword wound can be quite clean, and a shallow sword cut can be quite bloody but easily survivable (which is why the Romans tried to <em>stab</em> for vital organs).</p><p></p><p>Here's what the famous <a href="http://www.svartkrutt.net/engmartinihenry1.php" target="_blank">Martini-Henry</a> .450 rifle did to the Zulus at Rorke's Drift: <p style="margin-left: 20px">“Some of the bullet wounds were very curious. One man’s head was split open as if by an axe. Another had been hit between the eyes, the bullet carrying away the whole of the back of his head, his face was perfect as though it was a mask, only disfigured by a small hole made by the bullet…”</p></blockquote><p></p>
[QUOTE="mmadsen, post: 2278599, member: 1645"] There's a lot about D&D that doesn't jibe with reality. After all, knowing you [i]cannot[/i] be killed by a dozen musketballs doesn't jibe with reality. If we have two armored swordsmen squaring off, AC and hit points seem to work; we have no problem suspending disbelief. The hit points reasonably reflect partial parries, rolling with the blow, etc. Once a fighter's exhausted, the other can land the killing blow. If we have two southern gentlement squaring off with pistols though, we expect them to either hit or miss, and we expect a hit to have a very high probability of killing a man -- even a "high level" one.Very true.Exit wounds are not clean at all. A sword wound can be quite clean, and a shallow sword cut can be quite bloody but easily survivable (which is why the Romans tried to [i]stab[/i] for vital organs). Here's what the famous [url=http://www.svartkrutt.net/engmartinihenry1.php]Martini-Henry[/url] .450 rifle did to the Zulus at Rorke's Drift: [Indent]“Some of the bullet wounds were very curious. One man’s head was split open as if by an axe. Another had been hit between the eyes, the bullet carrying away the whole of the back of his head, his face was perfect as though it was a mask, only disfigured by a small hole made by the bullet…”[/Indent] [/QUOTE]
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making firearms more deadly (deadlier?)
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