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General Tabletop Discussion
*TTRPGs General
making firearms more deadly (deadlier?)
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<blockquote data-quote="HellHound" data-source="post: 2280843" data-attributes="member: 3397"><p>I used to dislike the hit location table from CP2020 because it balanced shots mostly to the legs... And I worried about tables that give more than a 10% chance of head hits, but it seems most of my worries were misplaced... In the real world at least. </p><p>My wife and fellow gamer got the CDC Surveillance Report for Fatal and Nonfatal Firearm-Related Injuries in the United States for 1993-1998, and decided to pass along the following information. </p><p></p><p>In assault cases of gunshot wounds the following hit locations were given: </p><p></p><p>Head / Neck - 14%</p><p>Arm / Hand - 13% </p><p>Leg / Foot - 33% </p><p>Upper Trunk - 21% </p><p>Lower Trunk - 16% </p><p>Not Specified - 3%</p><p></p><p>(I hate those shots to the "not specifieds" myself, they sting!)</p><p></p><p>So, here's a hit location table based on that information:</p><p></p><p>Hit table as follows (d12)</p><p>1-2: Head </p><p>3: Right Arm </p><p>4: Left Arm </p><p>5-6: Chest </p><p>7: Abdomen </p><p>8: Nether regions</p><p>9-10: Left Leg </p><p>11-12: Right Leg </p><p></p><p>---</p><p></p><p>That said, I don't like using hit location tables in D20 games.</p><p></p><p>What I did for firearms was increase the critical numbers. x3 crits for all firearms, and the threat range is based on the length to width ratio of the round. </p><p></p><p>1:1 rounds (shotgun shot, musket balls) crit on a 20</p><p>2:1 rounds (pistols) crit on a 19-20</p><p>3:1 rounds (rifles) crit on an 18-20</p><p></p><p>10:1 (Flechette & Sabot) rounds increase the crit range by +1, but reduce the damage die by 1 step.</p></blockquote><p></p>
[QUOTE="HellHound, post: 2280843, member: 3397"] I used to dislike the hit location table from CP2020 because it balanced shots mostly to the legs... And I worried about tables that give more than a 10% chance of head hits, but it seems most of my worries were misplaced... In the real world at least. My wife and fellow gamer got the CDC Surveillance Report for Fatal and Nonfatal Firearm-Related Injuries in the United States for 1993-1998, and decided to pass along the following information. In assault cases of gunshot wounds the following hit locations were given: Head / Neck - 14% Arm / Hand - 13% Leg / Foot - 33% Upper Trunk - 21% Lower Trunk - 16% Not Specified - 3% (I hate those shots to the "not specifieds" myself, they sting!) So, here's a hit location table based on that information: Hit table as follows (d12) 1-2: Head 3: Right Arm 4: Left Arm 5-6: Chest 7: Abdomen 8: Nether regions 9-10: Left Leg 11-12: Right Leg --- That said, I don't like using hit location tables in D20 games. What I did for firearms was increase the critical numbers. x3 crits for all firearms, and the threat range is based on the length to width ratio of the round. 1:1 rounds (shotgun shot, musket balls) crit on a 20 2:1 rounds (pistols) crit on a 19-20 3:1 rounds (rifles) crit on an 18-20 10:1 (Flechette & Sabot) rounds increase the crit range by +1, but reduce the damage die by 1 step. [/QUOTE]
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