Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making firearms more important
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6082596" data-attributes="member: 1"><p>This isn't about making firearms uber deadly compared to stabbings and maulings -- it's about encouraging use of cover and ranged shots in a non-melee-centric environment. The rules as they stand tend to make it advantageous to close on a gun wielder ASAP, and don't make you want to hide behind a barrel taking potshots.</p><p></p><p>So, here goes. This is for a far-future setting, but similar principles can apply in others.</p><p></p><p>This WILL need tweaking. Probably a lot. I doubt it works well yet.</p><p></p><p></p><ol> <li data-xf-list-type="ol">Some firearms are designated with the "sidearm" property. These are typically pistols and the like - quick and easy to use.</li> <li data-xf-list-type="ol">Sidearms do not provoke attacks of opportunity in melee.</li> <li data-xf-list-type="ol">Sidearms, in fact, are great at point-blank range. A shot from 5' away (in melee, or one sq on a battlemap) is gonna hurt. The attacker gets a +4 bonus to hit, and a hit autocrits.</li> <li data-xf-list-type="ol">Rifles (or bows) do not have the "sidearm" property.</li> <li data-xf-list-type="ol">"Overwatch" is a standard action similar to readying an action. It's basically readying an action to fire as soon as a target breaks cover.</li> <li data-xf-list-type="ol">"Covering Fire" is an full-round-action area attack, affecting a 15' radius circle until the beginning of your next turn or until you are hit, whichever comes first. Any creature within that area which is not in 100% cover, or which leaves 100% cover, or which enters the area, is subject to an attack at -2 to hit.</li> </ol><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Morrus, post: 6082596, member: 1"] This isn't about making firearms uber deadly compared to stabbings and maulings -- it's about encouraging use of cover and ranged shots in a non-melee-centric environment. The rules as they stand tend to make it advantageous to close on a gun wielder ASAP, and don't make you want to hide behind a barrel taking potshots. So, here goes. This is for a far-future setting, but similar principles can apply in others. This WILL need tweaking. Probably a lot. I doubt it works well yet. [LIST=1] [*]Some firearms are designated with the "sidearm" property. These are typically pistols and the like - quick and easy to use. [*]Sidearms do not provoke attacks of opportunity in melee. [*]Sidearms, in fact, are great at point-blank range. A shot from 5' away (in melee, or one sq on a battlemap) is gonna hurt. The attacker gets a +4 bonus to hit, and a hit autocrits. [*]Rifles (or bows) do not have the "sidearm" property. [*]"Overwatch" is a standard action similar to readying an action. It's basically readying an action to fire as soon as a target breaks cover. [*]"Covering Fire" is an full-round-action area attack, affecting a 15' radius circle until the beginning of your next turn or until you are hit, whichever comes first. Any creature within that area which is not in 100% cover, or which leaves 100% cover, or which enters the area, is subject to an attack at -2 to hit. [/LIST] Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making firearms more important
Top