Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making firearms more important
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malcolm_n" data-source="post: 6082906" data-attributes="member: 63154"><p>I like where this is going. The idea that the weapon hurts up close is a good one, and I think we can maybe expand on the idea. Maybe within 1 range increment, they deal higher damage, or crit for more? It still means you want to be close, but you don't have to be in melee. Addons like scopes could maybe allow you to keep your bonus outside of the increment, since you can still pinpoint a crucial area.</p><p></p><p>Describing overwatch as an option for ready-an-action works well enough. Since it's already something you can do anyway, we're basically just spelling it out for anybody who didn't think about it up front.</p><p></p><p>In some of the Modern games I've played, suppressing fire usually required a feat to accomplish, but I could see it with automatic weapons. Do we also want to consider things like Double-tap? There's a d20 supplement by Green Ronin that could be scavenged for ideas called Ultramodern Firearms. It includes things like gun-clerics from Equilibrium, rules modifications for showdowns, etc. Converting some of that concept to PF wouldn't be difficult.</p><p></p><p>A side note, I worry that as we make more changes we're approaching a different combat system. That's no problem from a design standpoint, but do we want to force players in the setting to use it? As it's written now, it's just an overlay on top of current rules. Players can use ranged or melee, though ranged is more readily available in the far future as it provides more options strategically. You don't bring a knife to a gun fight, as it were.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 6082906, member: 63154"] I like where this is going. The idea that the weapon hurts up close is a good one, and I think we can maybe expand on the idea. Maybe within 1 range increment, they deal higher damage, or crit for more? It still means you want to be close, but you don't have to be in melee. Addons like scopes could maybe allow you to keep your bonus outside of the increment, since you can still pinpoint a crucial area. Describing overwatch as an option for ready-an-action works well enough. Since it's already something you can do anyway, we're basically just spelling it out for anybody who didn't think about it up front. In some of the Modern games I've played, suppressing fire usually required a feat to accomplish, but I could see it with automatic weapons. Do we also want to consider things like Double-tap? There's a d20 supplement by Green Ronin that could be scavenged for ideas called Ultramodern Firearms. It includes things like gun-clerics from Equilibrium, rules modifications for showdowns, etc. Converting some of that concept to PF wouldn't be difficult. A side note, I worry that as we make more changes we're approaching a different combat system. That's no problem from a design standpoint, but do we want to force players in the setting to use it? As it's written now, it's just an overlay on top of current rules. Players can use ranged or melee, though ranged is more readily available in the far future as it provides more options strategically. You don't bring a knife to a gun fight, as it were. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making firearms more important
Top