Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making firearms more important
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malcolm_n" data-source="post: 6083645" data-attributes="member: 63154"><p>That's what I would say too, I just wanted to be sure we're on the same page. So, here's a short list of things I would think to do to promote ranged vs. Melee</p><p></p><p>1) classes aren't immediately proficient with classic weapons. A very short list (baton, dagger, arm-blade) exists for the characters who still want that option. Anything not immediately presented in the guide is exotic.</p><p></p><p>2) shooting a firearm in melee doesn't draw an attack of opportunity. firearms add Dexterity modifier to damage (energy bows and some rifles can still use Str if you buy them as composite). Some firearms (sonic pistols for example) deal more damage when you're closer. All firearms are superior/more efficient in cost and functionality to melee weapons.</p><p></p><p>3) Allow for attacks of opportunity to extend to ranged weapons within 1 increment. If a character isn't carefully avoiding getting shot (retreat), he probably will be.</p><p></p><p>4) Review melee-centric feats and find a ranged alternative. Tripping probably wouldn't be a huge issue in this setting, but disarming would make more sense. Other examples include:</p><p></p><p>* Spring attack now allows you to make any attack (melee or ranged).</p><p>* Cut the BAB requirement on other ranged-centric feats in half (Improved Precise shot requires +4, Pinpoint Targeting +8, Manyshot +3)</p><p> </p><p>Ricochet (combat)</p><p><em>You can shoot two nearby foes with a single round.</em></p><p><strong>Prerequisites: </strong>Dex 13, Deadly Aim, base attack bonus +1.</p><p><strong>Benefit: </strong>As a standard action, you can make a single ranged attack at your full base attack bonus against a foe within 1 range increment. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against another foe that is within 10 ft. of the first and also within range. You can only make one additional attack per round with this feat. You leave yourself exposed when you use this feat, so you take a –2 penalty to your Armor Class until your next turn.</p><p> </p><p>Uncanny Ricochet (combat)</p><p><em>You can shoot nearby foes with a single round.</em></p><p><strong>Prerequisites: </strong>Dex 13, Ricochet, base attack bonus +4.</p><p><strong>Benefit: </strong>When you use Ricochet, you can continue to make additional attacks so long as you continue to hit targets that meet the requirements. You cannot attack an individual foe more than once as a result of this feat.</p><p> </p><p>Scattershot (Combat)</p><p><em>You unleash a barrage of carefully calculated attacks against your enemies.</em></p><p>Prerequisites: Dex 13, Int 13, Combat Expertise, shot on the run, base attack bonus +4.</p><p><strong>Benefit:</strong> When you use the full-attack action, you can give up your regular attacks and instead make one ranged attack at your highest base attack bonus against each opponent within range. You must make a separate attack roll against each opponent.</p><p> When you use the Scattershot feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 6083645, member: 63154"] That's what I would say too, I just wanted to be sure we're on the same page. So, here's a short list of things I would think to do to promote ranged vs. Melee 1) classes aren't immediately proficient with classic weapons. A very short list (baton, dagger, arm-blade) exists for the characters who still want that option. Anything not immediately presented in the guide is exotic. 2) shooting a firearm in melee doesn't draw an attack of opportunity. firearms add Dexterity modifier to damage (energy bows and some rifles can still use Str if you buy them as composite). Some firearms (sonic pistols for example) deal more damage when you're closer. All firearms are superior/more efficient in cost and functionality to melee weapons. 3) Allow for attacks of opportunity to extend to ranged weapons within 1 increment. If a character isn't carefully avoiding getting shot (retreat), he probably will be. 4) Review melee-centric feats and find a ranged alternative. Tripping probably wouldn't be a huge issue in this setting, but disarming would make more sense. Other examples include: * Spring attack now allows you to make any attack (melee or ranged). * Cut the BAB requirement on other ranged-centric feats in half (Improved Precise shot requires +4, Pinpoint Targeting +8, Manyshot +3) Ricochet (combat) [I]You can shoot two nearby foes with a single round.[/I] [B]Prerequisites: [/B]Dex 13, Deadly Aim, base attack bonus +1. [B]Benefit: [/B]As a standard action, you can make a single ranged attack at your full base attack bonus against a foe within 1 range increment. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against another foe that is within 10 ft. of the first and also within range. You can only make one additional attack per round with this feat. You leave yourself exposed when you use this feat, so you take a –2 penalty to your Armor Class until your next turn. Uncanny Ricochet (combat) [I]You can shoot nearby foes with a single round.[/I] [B]Prerequisites: [/B]Dex 13, Ricochet, base attack bonus +4. [B]Benefit: [/B]When you use Ricochet, you can continue to make additional attacks so long as you continue to hit targets that meet the requirements. You cannot attack an individual foe more than once as a result of this feat. Scattershot (Combat) [I]You unleash a barrage of carefully calculated attacks against your enemies.[/I] Prerequisites: Dex 13, Int 13, Combat Expertise, shot on the run, base attack bonus +4. [B]Benefit:[/B] When you use the full-attack action, you can give up your regular attacks and instead make one ranged attack at your highest base attack bonus against each opponent within range. You must make a separate attack roll against each opponent. When you use the Scattershot feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making firearms more important
Top