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Making firearms more important
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<blockquote data-quote="malcolm_n" data-source="post: 6084304" data-attributes="member: 63154"><p>Alright, I can work with that. So, running with it, we've got something like:</p><p></p><p><em>The party enters the building in formation. The soldier takes point and uses overwatch to keep an eye out for bandits. Immediately, he fires on two foes who think to sandwich him in a doorway. One goes down, so he turns and levels his weapon at the remaining enemy before pointing out that the man is now outnumbered and suggesting he come quietly.</em></p><p></p><p><strong><strong>Overwatch (Combat Maneuver):</strong> </strong>As a full-round action, you can make a combat maneuver roll and begin using overwatch to scan a 30 ft.-radius area centered on you for enemies. While using this maneuver, you have a readied action to attack any enemy with a CMD less than your check result that reveals himself before the start of your next turn. You can make up to 1 attack at your full attack bonus per enemy in this way. Using overwatch does not draw attacks of opportunity, but you can still do so by performing other actions which might (such as moving).</p><p> Once you have already started using overwatch, you can continue it from round to round without rerolling, but you must decide at the start of each round to do so. During any round in which you continue using Overwatch, you can also perform up to one of the following actions.</p><ul> <li data-xf-list-type="ul">Move up to half your speed.</li> <li data-xf-list-type="ul">Reroll your combat maneuver check.</li> <li data-xf-list-type="ul">Reload, store, or draw a weapon</li> <li data-xf-list-type="ul">Switch between overwatch and targeted overwatch (if you have that feat).</li> </ul><p></p><p> Targeted Overwatch</p><p><em>You take careful aim at an enemy you know is hiding. When he shows himself, you strike.</em></p><p>Prerequisite: BAB +1</p><p>Benefit: When using the overwatch combat maneuver, you can target a single creature that you know is hiding instead of an area. You get a +4 bonus to your attack rolls against the hidden creature if it hasn't moved since the start of your last turn.</p><p></p><p>Plus the obligatory Improved/Greater Overwatch. Greater + Targeted would = +4 to the Maneuver roll (and +2 CMB against) and +4 to a single attack against a hidden creature that hasn't moved. Pretty good for giving up your other attacks.</p><p></p><p>In response to your last post on page 3 - Characters with ranged weapons in this setting can (now) make attacks of opportunity against other creatures as though they start their turn in the adjacent square directly between them. I have no automatic weapons right now to consider, and made SupF allow for semiautomatic minimum to keep it available to a majority. It would be a case of usability vs. realism.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 6084304, member: 63154"] Alright, I can work with that. So, running with it, we've got something like: [I]The party enters the building in formation. The soldier takes point and uses overwatch to keep an eye out for bandits. Immediately, he fires on two foes who think to sandwich him in a doorway. One goes down, so he turns and levels his weapon at the remaining enemy before pointing out that the man is now outnumbered and suggesting he come quietly.[/I] [B][B]Overwatch (Combat Maneuver):[/B] [/B]As a full-round action, you can make a combat maneuver roll and begin using overwatch to scan a 30 ft.-radius area centered on you for enemies. While using this maneuver, you have a readied action to attack any enemy with a CMD less than your check result that reveals himself before the start of your next turn. You can make up to 1 attack at your full attack bonus per enemy in this way. Using overwatch does not draw attacks of opportunity, but you can still do so by performing other actions which might (such as moving). Once you have already started using overwatch, you can continue it from round to round without rerolling, but you must decide at the start of each round to do so. During any round in which you continue using Overwatch, you can also perform up to one of the following actions. [LIST] [*]Move up to half your speed. [*]Reroll your combat maneuver check. [*]Reload, store, or draw a weapon [*]Switch between overwatch and targeted overwatch (if you have that feat). [/LIST] Targeted Overwatch [I]You take careful aim at an enemy you know is hiding. When he shows himself, you strike.[/I] Prerequisite: BAB +1 Benefit: When using the overwatch combat maneuver, you can target a single creature that you know is hiding instead of an area. You get a +4 bonus to your attack rolls against the hidden creature if it hasn't moved since the start of your last turn. Plus the obligatory Improved/Greater Overwatch. Greater + Targeted would = +4 to the Maneuver roll (and +2 CMB against) and +4 to a single attack against a hidden creature that hasn't moved. Pretty good for giving up your other attacks. In response to your last post on page 3 - Characters with ranged weapons in this setting can (now) make attacks of opportunity against other creatures as though they start their turn in the adjacent square directly between them. I have no automatic weapons right now to consider, and made SupF allow for semiautomatic minimum to keep it available to a majority. It would be a case of usability vs. realism. [/QUOTE]
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