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Making Friends With Beholders, and Other Strangeness!
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<blockquote data-quote="Rackhir" data-source="post: 293047" data-attributes="member: 149"><p>Well a lot of parties that have been through the Sunless Citadel seem to have adopted Meepo the Kobold. </p><p></p><p>The problem with making friends with things like Beholders is that they are evil. This usually means they are tretcherous, arrogant and driven to dominate "lesser species". If such things aren't set in stone in your campaign, then making friends is a valid approach. Witness the famous "Lady Despina's Virtue" thread</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=762" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=762</a></p><p></p><p>More typically, this is not the case which means that the beholder could easily turn on the party despite what ever they may have done for it, much as a man might eat a favorite animal despite all it has done for him. It might regard them as useful fools, or tools that it can exploit. More than one person in history has been betrayed by a "friend" despite all they have done for that person. </p><p></p><p>It's an interesting topic, but also one that could easily be over used and could raise a number of complications. </p><p></p><p>Somebody once pointed out for example that Spike is extremely problematic for Buffy the Vampire Slayer. If he can be "redeemed" without having a soul (the reason Angel is good and not evil like most vampires) then Buffy is essentially a murderer and the vampires should simply be locked up like any other criminals. </p><p></p><p>Likewise it would raise a similar level of complications if all "evil" creatures were "redeemable", then PCs as they typically operate are much more akin to marauding barbarian hordes, than shining forces of goodness.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 293047, member: 149"] Well a lot of parties that have been through the Sunless Citadel seem to have adopted Meepo the Kobold. The problem with making friends with things like Beholders is that they are evil. This usually means they are tretcherous, arrogant and driven to dominate "lesser species". If such things aren't set in stone in your campaign, then making friends is a valid approach. Witness the famous "Lady Despina's Virtue" thread [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=762[/url] More typically, this is not the case which means that the beholder could easily turn on the party despite what ever they may have done for it, much as a man might eat a favorite animal despite all it has done for him. It might regard them as useful fools, or tools that it can exploit. More than one person in history has been betrayed by a "friend" despite all they have done for that person. It's an interesting topic, but also one that could easily be over used and could raise a number of complications. Somebody once pointed out for example that Spike is extremely problematic for Buffy the Vampire Slayer. If he can be "redeemed" without having a soul (the reason Angel is good and not evil like most vampires) then Buffy is essentially a murderer and the vampires should simply be locked up like any other criminals. Likewise it would raise a similar level of complications if all "evil" creatures were "redeemable", then PCs as they typically operate are much more akin to marauding barbarian hordes, than shining forces of goodness. [/QUOTE]
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