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General Tabletop Discussion
*Pathfinder & Starfinder
Making Goblins a threat for a 3rd level party.
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<blockquote data-quote="Shallown" data-source="post: 2442030" data-attributes="member: 1368"><p>The Idea of using odd weapons works well. Try nets and Bolos. Get them on the ground or at least busy trying to deal with other problems. Two goblins with nets one on each side makes it hard for the fighter to fight. Shuts a wizard down since his chance of casting is fairly small. </p><p></p><p>Also common things like caltrops to control movement and such work well.</p><p></p><p>Just to mess with the players bad use trap door goblins. I did this once against a 2nd level party using goblins in prepared trap doors covered with grass in the open plains. I had some close to the roadway and hid some more on a hill. The ones on the hill had archers and were in a hole for cover. The others waited until some goblins drew fire in a nearby set of trees/bushes were the characters assumed the ambush was coming from when suddenly up out of the ground pops a bunch of other goblins. two each hole. One opens the trap door the other fired a crossbow. Then they took turns shooting and loading. You can set this up out in the open and still keep the goblins under cover. Sure some Goblins die as the characters charge them but keep them far enough apart and the other gobs get shots at them. Also as soon as the Characters charge at them in a hole they close the hole and hide in a blind in the back of it opposite a fake short tunnel. So when the character gets there they smash the cover off and see no goblins with a short escape tunnel. The will probably not chase them since others are firing at them and if they do they move into a tunnel too small for them to get ambushed by the two hidden goblins. if they move to the next hole then those two come back out and shoot some more.</p><p></p><p>Just a few ideas</p></blockquote><p></p>
[QUOTE="Shallown, post: 2442030, member: 1368"] The Idea of using odd weapons works well. Try nets and Bolos. Get them on the ground or at least busy trying to deal with other problems. Two goblins with nets one on each side makes it hard for the fighter to fight. Shuts a wizard down since his chance of casting is fairly small. Also common things like caltrops to control movement and such work well. Just to mess with the players bad use trap door goblins. I did this once against a 2nd level party using goblins in prepared trap doors covered with grass in the open plains. I had some close to the roadway and hid some more on a hill. The ones on the hill had archers and were in a hole for cover. The others waited until some goblins drew fire in a nearby set of trees/bushes were the characters assumed the ambush was coming from when suddenly up out of the ground pops a bunch of other goblins. two each hole. One opens the trap door the other fired a crossbow. Then they took turns shooting and loading. You can set this up out in the open and still keep the goblins under cover. Sure some Goblins die as the characters charge them but keep them far enough apart and the other gobs get shots at them. Also as soon as the Characters charge at them in a hole they close the hole and hide in a blind in the back of it opposite a fake short tunnel. So when the character gets there they smash the cover off and see no goblins with a short escape tunnel. The will probably not chase them since others are firing at them and if they do they move into a tunnel too small for them to get ambushed by the two hidden goblins. if they move to the next hole then those two come back out and shoot some more. Just a few ideas [/QUOTE]
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Making Goblins a threat for a 3rd level party.
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