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Making Goliaths More Mechanically Appealing
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<blockquote data-quote="doctorbadwolf" data-source="post: 7882279" data-attributes="member: 6704184"><p>So, related to my other recent thread, I like playing a Goliath, but they are somewhat mechanically weak. Well, they’re not quite underpowered in a meaningful sense, but they’re at the lower end of viable, and they lack a real standout feature. </p><p></p><p>Suggestions I’ve seen or would propose myself: </p><p></p><p>*Buff Stones Endurance. Make it a bigger number, or usable more often, or just grant Resistance. Or even just DR equal to some scaling character number like Con or Proficiency Mod. </p><p></p><p>*Give them greater speed and jump distance along with their Powerful Build stuff</p><p></p><p>*Give them a bonus to unarmed strikes for their stoney skin and dense bones</p><p></p><p>*Buff their cold acclimation to include resistance to cold damage and/or advantage on saves against cold effects</p><p></p><p> *Double their range with thrown weapons, and make them proficient with improvised thrown weapons. </p><p></p><p>*Add a Voice of The Mountain feature that lets them intimidate or inspire with a battle cry or chant? Let them project their voice over great distance? </p><p></p><p></p><p>What do people like and dislike about the mechanics of the Goliath, and these suggestions? How would you make the race more mechanically appealing?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7882279, member: 6704184"] So, related to my other recent thread, I like playing a Goliath, but they are somewhat mechanically weak. Well, they’re not quite underpowered in a meaningful sense, but they’re at the lower end of viable, and they lack a real standout feature. Suggestions I’ve seen or would propose myself: *Buff Stones Endurance. Make it a bigger number, or usable more often, or just grant Resistance. Or even just DR equal to some scaling character number like Con or Proficiency Mod. *Give them greater speed and jump distance along with their Powerful Build stuff *Give them a bonus to unarmed strikes for their stoney skin and dense bones *Buff their cold acclimation to include resistance to cold damage and/or advantage on saves against cold effects *Double their range with thrown weapons, and make them proficient with improvised thrown weapons. *Add a Voice of The Mountain feature that lets them intimidate or inspire with a battle cry or chant? Let them project their voice over great distance? What do people like and dislike about the mechanics of the Goliath, and these suggestions? How would you make the race more mechanically appealing? [/QUOTE]
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