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<blockquote data-quote="Rechan" data-source="post: 5015029" data-attributes="member: 54846"><p>Before we start, any particular system you're using? That helps narrow things down a little. Also level (since certain spells/powers/etc can circumvent a lot of things).</p><p></p><p>One thought: The monster is best when it's not just the monster in a 10x10 room. The environment helps make the monster more evocative. Or the situation does.</p><p></p><p>For instance, take a room that has very sharply floor/walls, so it's more like a funnel. PCs have to make a strong physical check to not slide down a square or two. At the bottom of the room is a gelatinous cube. Maybe the cube has a way of slapping people or hampering them, so it's not just a hazard, but an active part. So now you have an ant lion-type circumstance with a common monster. Or the room could be covered in chains; the PCs have to swing across, but there are also other monsters that swing or fly, and they try to knock the PCs into the cube. The goal is not to kill the cube or the monsters, but to get to the other side of the room. </p><p></p><p>That same gelatinous cube. Put skeletons inside of it, or perhaps floating weapons. Have the hallway dark (perhaps supernaturally shadowy). The PCs might think there are undead, and throw themselves at the undead/use Undead hurting powers - and end up getting splatted mid-run into the cube. </p><p></p><p>Make the <em>experience</em> with the monster novel, and it's more memorable because it didn't do what the party expected.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5015029, member: 54846"] Before we start, any particular system you're using? That helps narrow things down a little. Also level (since certain spells/powers/etc can circumvent a lot of things). One thought: The monster is best when it's not just the monster in a 10x10 room. The environment helps make the monster more evocative. Or the situation does. For instance, take a room that has very sharply floor/walls, so it's more like a funnel. PCs have to make a strong physical check to not slide down a square or two. At the bottom of the room is a gelatinous cube. Maybe the cube has a way of slapping people or hampering them, so it's not just a hazard, but an active part. So now you have an ant lion-type circumstance with a common monster. Or the room could be covered in chains; the PCs have to swing across, but there are also other monsters that swing or fly, and they try to knock the PCs into the cube. The goal is not to kill the cube or the monsters, but to get to the other side of the room. That same gelatinous cube. Put skeletons inside of it, or perhaps floating weapons. Have the hallway dark (perhaps supernaturally shadowy). The PCs might think there are undead, and throw themselves at the undead/use Undead hurting powers - and end up getting splatted mid-run into the cube. Make the [I]experience[/I] with the monster novel, and it's more memorable because it didn't do what the party expected. [/QUOTE]
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