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<blockquote data-quote="NeverCool" data-source="post: 5015487" data-attributes="member: 86416"><p>Yum, good stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>GEARS. It's a system I am lead writer for, and Third Draft is going to have a fairly detailed section on creating creatures for ecologies, as companions, and as monsters. We do our best to create the game with the RPG community, rather than just for it, and RPGnet has already been great for these kind of questions. It gives ideas and insight into how people play, which lets us fine-tune about a quarter ton of playtest material into one book <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for fitting monsters to system, it's more the other way around; the system has to be able to handle all manner of monsters, at any level. So if something comes up and I think "crap, GEARS can't do this", someone is going to spend some sleepless hours figuring out why <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> And the monster section will then end up telling how it can be done.</p><p></p><p>Feel free to check <a href="http://www.gears-rpg.com" target="_blank">the website</a> for a free copy of GEARS Second Draft, or tell me if you want a sneak peek at Third Draft (Second has very limited content, it's just about the absolute core character systems). Right now, though, I am looking at monster concepts beyond the rules, so nobody needs to know the system to offer ideas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sweet, I'll be chewing my way through that soon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="NeverCool, post: 5015487, member: 86416"] Yum, good stuff :) GEARS. It's a system I am lead writer for, and Third Draft is going to have a fairly detailed section on creating creatures for ecologies, as companions, and as monsters. We do our best to create the game with the RPG community, rather than just for it, and RPGnet has already been great for these kind of questions. It gives ideas and insight into how people play, which lets us fine-tune about a quarter ton of playtest material into one book :) As for fitting monsters to system, it's more the other way around; the system has to be able to handle all manner of monsters, at any level. So if something comes up and I think "crap, GEARS can't do this", someone is going to spend some sleepless hours figuring out why :D And the monster section will then end up telling how it can be done. Feel free to check [URL="http://www.gears-rpg.com"]the website[/URL] for a free copy of GEARS Second Draft, or tell me if you want a sneak peek at Third Draft (Second has very limited content, it's just about the absolute core character systems). Right now, though, I am looking at monster concepts beyond the rules, so nobody needs to know the system to offer ideas :) Sweet, I'll be chewing my way through that soon! :D [/QUOTE]
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