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<blockquote data-quote="Tristol" data-source="post: 2159902" data-attributes="member: 19520"><p>Let's see, there were a few posts I figured I'd toss the chips back in on. First, 40ft for a movement sound good to. I was just using standard human numbers as well, you are talking human. But given that they've got the all fours ability and such, it makes sense for a 40 to be there as well. Natural armor should be somewhere 2 or 3, but nothing much more than that. Foxes would rely primarily on their dex and relative size (talking about 4 legged variety for justification) to avoid attacks, rather than letting their body deflect it.</p><p></p><p>Lastly, the casting ability. I don't particularly see why not. Makes great sense for it to not just be a pure race and ability thing. The specialization I do believe should be left up to the DM. While the general feeling you get from the 'guidebook' is that specialization should be when you start taking wizard levels, I've never approved of that. If you've ever done anything you could specialize in, then you've likely tried it out, played with it a bit, and decided 'I like this more' than another particular item. So to me it makes sense to specialize after a few levels when you've got a feel for the magic. If you decide to specialize later in the game, your caster level for your taboo schools would decrease greatly, rather than just loosing it entirely (it's not like you rip the pages out of your spellbook or forget how to cast them.. you just aren't as good any more at it). Of course, that's getting away from the point. To recap, don't mention the specialization. It's nice for the player to have the option if they want to at some point, that way it's there.</p><p></p><p>As an aside, I was thinking about one of the things Tristol had as an aasimar, which sort of makes sense here. A racial bonus to listen. Yep, we're already looking at a high listen score in terms of assigned skill points, but a racial bonus here would certainly work well, and keeps in line with the natural fox. Foxes have those big ears for a reason and can often pin down things under layers of leaves and brush so that they can pounce on it. I believe at the time, I was using a +10 bonus, which worked out well for the higher level characters, so it might want to be considered an option here.</p><p></p><p>And what are we going to do about the level adjustment and ECL? I figure the ECL should still be 5-6 for various reasons, but the level adjustment. Based off the new hit-die of 4d8, are we looking at a different adjustment, or are we thinking of changing this. And did we decide on improved init for a racial feat, or were we leaving that off? Just making sure we tie up loose ends I guess.</p></blockquote><p></p>
[QUOTE="Tristol, post: 2159902, member: 19520"] Let's see, there were a few posts I figured I'd toss the chips back in on. First, 40ft for a movement sound good to. I was just using standard human numbers as well, you are talking human. But given that they've got the all fours ability and such, it makes sense for a 40 to be there as well. Natural armor should be somewhere 2 or 3, but nothing much more than that. Foxes would rely primarily on their dex and relative size (talking about 4 legged variety for justification) to avoid attacks, rather than letting their body deflect it. Lastly, the casting ability. I don't particularly see why not. Makes great sense for it to not just be a pure race and ability thing. The specialization I do believe should be left up to the DM. While the general feeling you get from the 'guidebook' is that specialization should be when you start taking wizard levels, I've never approved of that. If you've ever done anything you could specialize in, then you've likely tried it out, played with it a bit, and decided 'I like this more' than another particular item. So to me it makes sense to specialize after a few levels when you've got a feel for the magic. If you decide to specialize later in the game, your caster level for your taboo schools would decrease greatly, rather than just loosing it entirely (it's not like you rip the pages out of your spellbook or forget how to cast them.. you just aren't as good any more at it). Of course, that's getting away from the point. To recap, don't mention the specialization. It's nice for the player to have the option if they want to at some point, that way it's there. As an aside, I was thinking about one of the things Tristol had as an aasimar, which sort of makes sense here. A racial bonus to listen. Yep, we're already looking at a high listen score in terms of assigned skill points, but a racial bonus here would certainly work well, and keeps in line with the natural fox. Foxes have those big ears for a reason and can often pin down things under layers of leaves and brush so that they can pounce on it. I believe at the time, I was using a +10 bonus, which worked out well for the higher level characters, so it might want to be considered an option here. And what are we going to do about the level adjustment and ECL? I figure the ECL should still be 5-6 for various reasons, but the level adjustment. Based off the new hit-die of 4d8, are we looking at a different adjustment, or are we thinking of changing this. And did we decide on improved init for a racial feat, or were we leaving that off? Just making sure we tie up loose ends I guess. [/QUOTE]
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