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General Tabletop Discussion
*TTRPGs General
Making guns lethal.
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3114711" data-attributes="member: 22882"><p>Then you have two issues.</p><p></p><p>Number one, you need ammunition to be rare. This alone makes guns worth saving for the big fights.</p><p></p><p>Keep in mind that, realistically, there's no reason for ammunition to run out in the foreseeable future. Literally tons of ammunition is just lying around, both privately owned and in (abandoned in most apocalyptic futures) military bases, and except for custom jobs for certain high-end guns, bullets can be manufactured by dedicated amateurs - which most amateurs would become quite suddenly in the wake of a nuclear/biochem/zombie/alien/whatever apocalypse.</p><p></p><p>Now, I'm not one to let realism get in the way of genre tropes, and shortfalls of various kinds are definitely a genre trope.</p><p></p><p>Number two, you need guns to be worth using. This is the bigger problem.</p><p></p><p>A d20 Modern melee specialist can outdamage a gun specialist and realistically, if you're talking about personal firearms (not heavier caliber, like machine guns), he SHOULD outdamage a gun specialist. Rifles are valuable because they have great range and are easier to use well, not because they do more, or even as much, damage as a greatsword. Pistols are valuable because they're easier to use well and they're smaller than most other weapons.</p><p></p><p>Many GMs, used to setting up encounters in D&D or other fantasy games, start them at very short ranges and then wonder why guns don't seem terribly dangerous in d20 Modern. At the ranges D&D combat takes place in, you're much better off with a blade than a bullet, so this makes sense. On the other hand, staging encounters at long range makes guns much more deadly. If your opponent is even three rounds worth of running distant, he gets three shots (doing 4d8 damage with an assault rifle on burst fire, BTW, which is enough on average to force a massive damage save from any starting character) before you can attack him. If he's on the roof of a ruined building and you're picking through the rubble in the street, you may never have a way to attack him except by whipping out a ranged weapon.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3114711, member: 22882"] Then you have two issues. Number one, you need ammunition to be rare. This alone makes guns worth saving for the big fights. Keep in mind that, realistically, there's no reason for ammunition to run out in the foreseeable future. Literally tons of ammunition is just lying around, both privately owned and in (abandoned in most apocalyptic futures) military bases, and except for custom jobs for certain high-end guns, bullets can be manufactured by dedicated amateurs - which most amateurs would become quite suddenly in the wake of a nuclear/biochem/zombie/alien/whatever apocalypse. Now, I'm not one to let realism get in the way of genre tropes, and shortfalls of various kinds are definitely a genre trope. Number two, you need guns to be worth using. This is the bigger problem. A d20 Modern melee specialist can outdamage a gun specialist and realistically, if you're talking about personal firearms (not heavier caliber, like machine guns), he SHOULD outdamage a gun specialist. Rifles are valuable because they have great range and are easier to use well, not because they do more, or even as much, damage as a greatsword. Pistols are valuable because they're easier to use well and they're smaller than most other weapons. Many GMs, used to setting up encounters in D&D or other fantasy games, start them at very short ranges and then wonder why guns don't seem terribly dangerous in d20 Modern. At the ranges D&D combat takes place in, you're much better off with a blade than a bullet, so this makes sense. On the other hand, staging encounters at long range makes guns much more deadly. If your opponent is even three rounds worth of running distant, he gets three shots (doing 4d8 damage with an assault rifle on burst fire, BTW, which is enough on average to force a massive damage save from any starting character) before you can attack him. If he's on the roof of a ruined building and you're picking through the rubble in the street, you may never have a way to attack him except by whipping out a ranged weapon. [/QUOTE]
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