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Making guns lethal.
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<blockquote data-quote="Plane Sailing" data-source="post: 3115607" data-attributes="member: 114"><p>One thing that I've done which you might want to consider - I've swapped round the benefit for cover and concealment.</p><p></p><p>IRL, cover is better than concealment from all sources I've been able to investigate*, but in d20 world the concealment mechanic is better for you than the cover mechanic, because it gives you a chance of escaping the damage.**</p><p></p><p>So what I do is say that standard concealment gives you +4 AC and greater concealment gives you +8 AC.</p><p></p><p>For cover, the %age cover you are able to take is the %age chance that an attack hits the cover instead of you. I set the maximum cover percentage roughly as follows</p><p></p><p>Shooting over a low wall or crate: 50%</p><p>Shooting round a corner with a longarm: 60%</p><p>shooting round a corner with a sidearm: 70%</p><p>Peeping round a corner to see what is going on: 90%</p><p></p><p>and so on.</p><p></p><p>This makes taking cover a very important thing to do in a gunfight (all PCs and NPCs try to get to cover as quickly as possible when a gunfight kicks off).</p><p></p><p>The other thing that I do is to only allow defence to apply against gunfire if you either (a) moved your speed last round or (b) are adjacent to cover you could concievably duck behind.</p><p></p><p>I don't know if those ideas might prove useful to you.</p><p></p><p></p><p></p><p>* for a couple of limited examples:</p><p><a href="http://www.officer.com/article/article.jsp?siteSection=3&id=32796" target="_blank">http://www.officer.com/article/article.jsp?siteSection=3&id=32796</a></p><p><a href="http://www.map-reading.com/ch11-4.php" target="_blank">http://www.map-reading.com/ch11-4.php</a></p><p></p><p>** most noticeably in standard d20 if attackers are much better or much worse than you. If the attacker is much better, a +4 cover bonus to AC might not make you any harder to hit. If the attacker is so much worse that he only hits on a 20 then additional cover makes you no harder to hit because he is still automatically hitting on a 20. However, a miss chance is applied after the roll to hit - so a miss chance can still save your bacon in either of those cases (and it can even save your bacon against a critical hit - something which an AC bonus doesn't help with). That is why I maintain that miss chances are a better all round defence than AC bonuses.</p><p></p><p>Regards.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3115607, member: 114"] One thing that I've done which you might want to consider - I've swapped round the benefit for cover and concealment. IRL, cover is better than concealment from all sources I've been able to investigate*, but in d20 world the concealment mechanic is better for you than the cover mechanic, because it gives you a chance of escaping the damage.** So what I do is say that standard concealment gives you +4 AC and greater concealment gives you +8 AC. For cover, the %age cover you are able to take is the %age chance that an attack hits the cover instead of you. I set the maximum cover percentage roughly as follows Shooting over a low wall or crate: 50% Shooting round a corner with a longarm: 60% shooting round a corner with a sidearm: 70% Peeping round a corner to see what is going on: 90% and so on. This makes taking cover a very important thing to do in a gunfight (all PCs and NPCs try to get to cover as quickly as possible when a gunfight kicks off). The other thing that I do is to only allow defence to apply against gunfire if you either (a) moved your speed last round or (b) are adjacent to cover you could concievably duck behind. I don't know if those ideas might prove useful to you. * for a couple of limited examples: [url]http://www.officer.com/article/article.jsp?siteSection=3&id=32796[/url] [url]http://www.map-reading.com/ch11-4.php[/url] ** most noticeably in standard d20 if attackers are much better or much worse than you. If the attacker is much better, a +4 cover bonus to AC might not make you any harder to hit. If the attacker is so much worse that he only hits on a 20 then additional cover makes you no harder to hit because he is still automatically hitting on a 20. However, a miss chance is applied after the roll to hit - so a miss chance can still save your bacon in either of those cases (and it can even save your bacon against a critical hit - something which an AC bonus doesn't help with). That is why I maintain that miss chances are a better all round defence than AC bonuses. Regards. [/QUOTE]
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