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*TTRPGs General
Making guns lethal.
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<blockquote data-quote="Old Drew Id" data-source="post: 3118441" data-attributes="member: 12175"><p>Near the very end of our last Modern campaign, we discussed using Ranged Attacks of Opportunity with firearms. The rules are very simple, based on the existing AoO rules:</p><p></p><p>If someone performs an action that would normally provoke an AoO and they are within one range increment of an enemy with a firearm, the enemy can shoot as an AoO. </p><p></p><p>All other "normal" AoO rules apply. You only get one per round, if they tumble or cast defensively then they can negate the AoO, concealment and cover can prevent an AoO, etc. </p><p></p><p>This only applies to guns, not to all ranged attacks. The effect should be that guns are not exactly more deadly but they are definitely more scary. A sniper on a rooftop can cover an entire city block easily. Give him Combat Reflexes and he can hold off a large number of enemies pretty easily. The only way to approach is to dodge from one piece of cover to the next (using Tumble) until you are close enough to charge him. Standing there and shooting at him actually provokes an AoO (using a ranged attack while threatened) so you have to seek cover to safely shoot back at him. Even if you don't care about the AC bonus from cover, you need it just to avoid the AoO's. </p><p></p><p>The other nice effect of this is the "battlefield effect". In a military close trench-warfare type battle, normal rules say that if you are fast enough you could run from your trench to the enemy trench in a single round, then engage the enemy in melee. Not realistic considering that there should be fifty enemies in the other trench who would get a shot off. But at the same time, having all 50 enemies with readied attacks also seems wrong because they would not hold a readied action all day. This rule makes charging across no-mans-land realistically suicidal, not because of 50 readied actions but because of 50 AoO's. The only safe way to charge would be under concealment or in a mass charge where the AoO's could be spread out, which matches realistic tactics. </p><p></p><p>(Also, we used the VP/WP system and bumped all firearms to 3 dice, but that's a seperate issue. )</p></blockquote><p></p>
[QUOTE="Old Drew Id, post: 3118441, member: 12175"] Near the very end of our last Modern campaign, we discussed using Ranged Attacks of Opportunity with firearms. The rules are very simple, based on the existing AoO rules: If someone performs an action that would normally provoke an AoO and they are within one range increment of an enemy with a firearm, the enemy can shoot as an AoO. All other "normal" AoO rules apply. You only get one per round, if they tumble or cast defensively then they can negate the AoO, concealment and cover can prevent an AoO, etc. This only applies to guns, not to all ranged attacks. The effect should be that guns are not exactly more deadly but they are definitely more scary. A sniper on a rooftop can cover an entire city block easily. Give him Combat Reflexes and he can hold off a large number of enemies pretty easily. The only way to approach is to dodge from one piece of cover to the next (using Tumble) until you are close enough to charge him. Standing there and shooting at him actually provokes an AoO (using a ranged attack while threatened) so you have to seek cover to safely shoot back at him. Even if you don't care about the AC bonus from cover, you need it just to avoid the AoO's. The other nice effect of this is the "battlefield effect". In a military close trench-warfare type battle, normal rules say that if you are fast enough you could run from your trench to the enemy trench in a single round, then engage the enemy in melee. Not realistic considering that there should be fifty enemies in the other trench who would get a shot off. But at the same time, having all 50 enemies with readied attacks also seems wrong because they would not hold a readied action all day. This rule makes charging across no-mans-land realistically suicidal, not because of 50 readied actions but because of 50 AoO's. The only safe way to charge would be under concealment or in a mass charge where the AoO's could be spread out, which matches realistic tactics. (Also, we used the VP/WP system and bumped all firearms to 3 dice, but that's a seperate issue. ) [/QUOTE]
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