Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Making guns lethal.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ogre" data-source="post: 3121655" data-attributes="member: 4671"><p>I too have been seeking a way to make firearms deadlier for my post apoc game. At first I had thought about increasing the threat range, but then I saw this thread and it opened my eyes to even better ideas.</p><p>Here's a take off of the proposed AoO (which I find to be over-complicated, AoO's provoking AoO's all the time is too much trouble to keep straight, for me at least) Anyway, here's a proposal.</p><p></p><p>Attacks of Vulnerability</p><p>Firearm combat rules assume that combatants are using cover, are prone or are more than one range increment from each other. Sometimes, however, a combatant in a gunfight exposes himself, and doesn’t take proper precautions to protect himself from the speed and accuracy of firearms. In this case, combatants within one range increment can take advantage of this lapse in judgment to attack for free. These attacks are called attacks of vulnerability.</p><p>Weapon Type</p><p>A character can use a firearm weapon to make attacks of vulnerability whenever the conditions for such an attack are met (see Provoking an Attack of Vulnerability, below).</p><p></p><p>Exposed Targets</p><p>A character with a ready firearm exposes all targets within one range increment of the weapon, even when it is not the character’s action. An enemy that is exposed while within range provokes an attack of vulnerability from the character. A character can only make attacks of vulnerability with firearm weapons, never with other ranged or melee weapons.</p><p></p><p>Provoking an Attack of Vulnerability</p><p>The following two conditions must be met in order to provoke an attack of vulnerability:</p><p>1) The exposed target must be within one range increment of the attackers firearm.</p><p>2) The exposed target does not have any cover, concealment or is not prone.</p><p></p><p>Making an Attack of Vulnerability</p><p>An attack of vulnerability is a single ranged attack with a firearm. Making an attack of vulnerability uses one of the characters available attacks of opportunity. If he already used all of his available attacks of opportunity for the round, he cannot make an attack of vulnerability and vise versa. A character does not have to make an attack of vulnerability if he or she doesn’t want to.</p><p>If the target of an attack of vulnerability threatens the attacker with a melee weapon and is granted an attack of opportunity due to him using a ranged weapon while threatened, the attack of opportunity is resolved before the attack of vulnerability and may cancel it altogether, if the attacker is disarmed for instance.</p><p>An experienced character gets additional regular attacks (by using the full attack action), but at a lower attack bonus. A character makes his or her attack of vulnerability, however, at his or her normal attack bonus—even if the character has already attacked in this round.</p></blockquote><p></p>
[QUOTE="ogre, post: 3121655, member: 4671"] I too have been seeking a way to make firearms deadlier for my post apoc game. At first I had thought about increasing the threat range, but then I saw this thread and it opened my eyes to even better ideas. Here's a take off of the proposed AoO (which I find to be over-complicated, AoO's provoking AoO's all the time is too much trouble to keep straight, for me at least) Anyway, here's a proposal. Attacks of Vulnerability Firearm combat rules assume that combatants are using cover, are prone or are more than one range increment from each other. Sometimes, however, a combatant in a gunfight exposes himself, and doesn’t take proper precautions to protect himself from the speed and accuracy of firearms. In this case, combatants within one range increment can take advantage of this lapse in judgment to attack for free. These attacks are called attacks of vulnerability. Weapon Type A character can use a firearm weapon to make attacks of vulnerability whenever the conditions for such an attack are met (see Provoking an Attack of Vulnerability, below). Exposed Targets A character with a ready firearm exposes all targets within one range increment of the weapon, even when it is not the character’s action. An enemy that is exposed while within range provokes an attack of vulnerability from the character. A character can only make attacks of vulnerability with firearm weapons, never with other ranged or melee weapons. Provoking an Attack of Vulnerability The following two conditions must be met in order to provoke an attack of vulnerability: 1) The exposed target must be within one range increment of the attackers firearm. 2) The exposed target does not have any cover, concealment or is not prone. Making an Attack of Vulnerability An attack of vulnerability is a single ranged attack with a firearm. Making an attack of vulnerability uses one of the characters available attacks of opportunity. If he already used all of his available attacks of opportunity for the round, he cannot make an attack of vulnerability and vise versa. A character does not have to make an attack of vulnerability if he or she doesn’t want to. If the target of an attack of vulnerability threatens the attacker with a melee weapon and is granted an attack of opportunity due to him using a ranged weapon while threatened, the attack of opportunity is resolved before the attack of vulnerability and may cancel it altogether, if the attacker is disarmed for instance. An experienced character gets additional regular attacks (by using the full attack action), but at a lower attack bonus. A character makes his or her attack of vulnerability, however, at his or her normal attack bonus—even if the character has already attacked in this round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making guns lethal.
Top