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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5760585" data-attributes="member: 1165"><p>As mentioned above, because high-level wizards are rare (in most settings at least).</p><p></p><p>A wizard is your artillery. Powerful, but can only fire a few times per day/encounter/whatever. You still need your "grunts".</p><p></p><p></p><p></p><p>Because some of a cannon's purposes don't match that of a fireball. You can't knock down a castle wall with a fireball, but you can replicate that effect with chain/grape-shot.</p><p></p><p></p><p></p><p>Depends on the ruleset. I don't think explosive runes cost anything, but in 4e, that's a ritual, and there's a small component cost, enough to make bullets far more expensive than arrows.</p><p></p><p>Sure, anyone can use these "gonnes", but considering the cost per shot, you'd still only give them to elite trained "gonnemen".</p><p></p><p></p><p></p><p>But what is the point in-game? Why go to all this trouble when I can use a bow instead, and spend far less on arrows?</p><p></p><p>Only NPCs (who have more realistic training times) would favor guns, and only if they're rich. If the objective was to make guns only used by the rare NPC, then it's succeeded.</p><p> </p><p></p><p></p><p>This would work quite well. We already have them for bows (arrows of death, etc) and, in the real world, "dragon rounds" and a variety of other munitions for shotguns.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5760585, member: 1165"] As mentioned above, because high-level wizards are rare (in most settings at least). A wizard is your artillery. Powerful, but can only fire a few times per day/encounter/whatever. You still need your "grunts". Because some of a cannon's purposes don't match that of a fireball. You can't knock down a castle wall with a fireball, but you can replicate that effect with chain/grape-shot. Depends on the ruleset. I don't think explosive runes cost anything, but in 4e, that's a ritual, and there's a small component cost, enough to make bullets far more expensive than arrows. Sure, anyone can use these "gonnes", but considering the cost per shot, you'd still only give them to elite trained "gonnemen". But what is the point in-game? Why go to all this trouble when I can use a bow instead, and spend far less on arrows? Only NPCs (who have more realistic training times) would favor guns, and only if they're rich. If the objective was to make guns only used by the rare NPC, then it's succeeded. This would work quite well. We already have them for bows (arrows of death, etc) and, in the real world, "dragon rounds" and a variety of other munitions for shotguns. [/QUOTE]
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