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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5760629" data-attributes="member: 1165"><p>Is this for PCs or NPCs?</p><p></p><p>Will you truly have NPCs using guns untrained? I don't think a -4 penalty (I'm assuming 3.x here) will ever make up for a high crit.</p><p></p><p>In addition, why would PCs ever take a weapon that takes a full action to reload? I've literally never seen a PC in 8 years of running 3.x D&D take a heavy crossbow. Not once. This, in fact, describes pretty well why designing "good gonnes" is so hard in fantasy games.</p><p></p><p></p><p></p><p>I believe those weapons were more commonly used in that period than "hand gonnes". (I vaguely recall reading that it took more than a half hour for a cannon to be reloaded in the Hundred Years' War, but so little non-religious material was written then, one source isn't that great.)</p><p> </p><p></p><p></p><p></p><p>IMO, anti-building cannons should never even be fired at PCs. They have next to no chance to hit (unlike a fireball, which always does damage unless you've got Evasion).</p><p></p><p>I can certainly imagine anti-infantry cannons being very similar to fireballs though.</p><p> </p><p></p><p></p><p>Most people have never been shot <em>or</em> chopped by a sword in real life, creating a myth that having a small but deep hole through several vital organs is deadlier than having a large but somewhat shallower slash being put through you by a sword. They'll <strong>both</strong> hurt you bad, and hit points are never realistic, but ... guns have to be realistic whereas swords do not.</p><p></p><p></p><p></p><p>It does to me. Having my face literally ripped off by one swing of a bear's claw means I'll never provoke one. I'd end up on my back, blinded, in one blow. Even if that's not "deadly", being shot in the gut is not necessarily "deadly" immediately.</p><p></p><p></p><p></p><p>I think this is because it's possible to dodge a bear, or let armor take the hit. Against a gun, you can't dodge, but most people don't shoot very well at all in a combat situation (I think the figures are less than 25% for cops). "Realistically", a gun might be much less accurate but do very high damage, but that isn't going to work in a balanced game system.</p><p></p><p></p><p></p><p>Is that "reality"? Learning to use a sword might take more time and effort, but I'm not seeing a sword as anything but an efficient killing instrument. Very efficient, if your target isn't in heavy armor. Use an axe or mace if they are.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5760629, member: 1165"] Is this for PCs or NPCs? Will you truly have NPCs using guns untrained? I don't think a -4 penalty (I'm assuming 3.x here) will ever make up for a high crit. In addition, why would PCs ever take a weapon that takes a full action to reload? I've literally never seen a PC in 8 years of running 3.x D&D take a heavy crossbow. Not once. This, in fact, describes pretty well why designing "good gonnes" is so hard in fantasy games. I believe those weapons were more commonly used in that period than "hand gonnes". (I vaguely recall reading that it took more than a half hour for a cannon to be reloaded in the Hundred Years' War, but so little non-religious material was written then, one source isn't that great.) IMO, anti-building cannons should never even be fired at PCs. They have next to no chance to hit (unlike a fireball, which always does damage unless you've got Evasion). I can certainly imagine anti-infantry cannons being very similar to fireballs though. Most people have never been shot [i]or[/i] chopped by a sword in real life, creating a myth that having a small but deep hole through several vital organs is deadlier than having a large but somewhat shallower slash being put through you by a sword. They'll [b]both[/b] hurt you bad, and hit points are never realistic, but ... guns have to be realistic whereas swords do not. It does to me. Having my face literally ripped off by one swing of a bear's claw means I'll never provoke one. I'd end up on my back, blinded, in one blow. Even if that's not "deadly", being shot in the gut is not necessarily "deadly" immediately. I think this is because it's possible to dodge a bear, or let armor take the hit. Against a gun, you can't dodge, but most people don't shoot very well at all in a combat situation (I think the figures are less than 25% for cops). "Realistically", a gun might be much less accurate but do very high damage, but that isn't going to work in a balanced game system. Is that "reality"? Learning to use a sword might take more time and effort, but I'm not seeing a sword as anything but an efficient killing instrument. Very efficient, if your target isn't in heavy armor. Use an axe or mace if they are. [/QUOTE]
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