Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making guns palatable in high fantasy [Design Theory]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAuldGrump" data-source="post: 5761074" data-attributes="member: 6957"><p>That is a common misconception.</p><p></p><p>Early guns were faster to reload than a heavy crossbow, and much easier to learn than a longbow. They had a short learning period and an increased rate of fire. </p><p></p><p>Accuracy... not so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> A gunner typically closed his eyes while firing, to protect his eyes from sparks. Short ranged and fired in volleys, against ranks and battles of massed troops. Accuracy wasn't needed.</p><p></p><p>A cranquin on an arballista is much, much slower, but the crossbow is also much more accurate than an arquebus. For hunting the crossbow won out, especially in nations where freemen were allowed to have weapons, giving rise to the Swiss as premiere crossbowmen, and the legend of William Tell.</p><p></p><p>By the eighteenth century guns had become standardized, and the RoF of a skilled gunman using a Brown Bess was up to four rounds a minute - I can manage three with that same gun. I am not that skilled, but I can fire three times in the course of an AD&D combat round.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> (I hated one minute combat rounds. No, really.) Accuracy had also much improved. The gun had become a hunting and fowling piece, not just a tool of war.</p><p></p><p>The Auld Grump, I wish that I still had my Bess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5761074, member: 6957"] That is a common misconception. Early guns were faster to reload than a heavy crossbow, and much easier to learn than a longbow. They had a short learning period and an increased rate of fire. Accuracy... not so much. :p A gunner typically closed his eyes while firing, to protect his eyes from sparks. Short ranged and fired in volleys, against ranks and battles of massed troops. Accuracy wasn't needed. A cranquin on an arballista is much, much slower, but the crossbow is also much more accurate than an arquebus. For hunting the crossbow won out, especially in nations where freemen were allowed to have weapons, giving rise to the Swiss as premiere crossbowmen, and the legend of William Tell. By the eighteenth century guns had become standardized, and the RoF of a skilled gunman using a Brown Bess was up to four rounds a minute - I can manage three with that same gun. I am not that skilled, but I can fire three times in the course of an AD&D combat round.... :p (I hated one minute combat rounds. No, really.) Accuracy had also much improved. The gun had become a hunting and fowling piece, not just a tool of war. The Auld Grump, I wish that I still had my Bess. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making guns palatable in high fantasy [Design Theory]
Top