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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="Dausuul" data-source="post: 5761305" data-attributes="member: 58197"><p>The way I see it, there are three main ways to approach firearms in a D&D campaign:</p><p></p><p>1. No such animal. This is pretty simple.</p><p></p><p>2. Firearms exist, but take a very long time to load. I would approach this by giving them excellent stats but prohibitive (2-3 rounds at least) reload times. Thus, the standard tactic would be to fire your gun once, then draw your sword for melee.</p><p></p><p>3. Firearms exist and can be reloaded relatively quickly. In this case, they should be treated more or less like any other ranged weapon.</p><p></p><p>I prefer #1 or #2, myself. #3 makes it feel like there's no difference between a musket and a bow, and that's kind of dull. #2 provides a clear difference between the weapons. Guns are for melee types who need a single-shot ranged option, and for casters who want a nonmagical sidearm for use in a pinch. Bows are for dedicated ranged fighters.</p><p></p><p>(Regarding the comparison with crossbows, I think crossbows ought to go the #2 route as well, to be honest. I don't understand why it's necessary to have crossbow specialists who can match the rate of fire of a longbow. If people want crossbow specialists, can't they do something <em>different</em>?)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5761305, member: 58197"] The way I see it, there are three main ways to approach firearms in a D&D campaign: 1. No such animal. This is pretty simple. 2. Firearms exist, but take a very long time to load. I would approach this by giving them excellent stats but prohibitive (2-3 rounds at least) reload times. Thus, the standard tactic would be to fire your gun once, then draw your sword for melee. 3. Firearms exist and can be reloaded relatively quickly. In this case, they should be treated more or less like any other ranged weapon. I prefer #1 or #2, myself. #3 makes it feel like there's no difference between a musket and a bow, and that's kind of dull. #2 provides a clear difference between the weapons. Guns are for melee types who need a single-shot ranged option, and for casters who want a nonmagical sidearm for use in a pinch. Bows are for dedicated ranged fighters. (Regarding the comparison with crossbows, I think crossbows ought to go the #2 route as well, to be honest. I don't understand why it's necessary to have crossbow specialists who can match the rate of fire of a longbow. If people want crossbow specialists, can't they do something [i]different[/i]?) [/QUOTE]
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