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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="Fanaelialae" data-source="post: 5761570" data-attributes="member: 53980"><p>While option 2 is the more interesting method, I wouldn't recommend it. Some clever player will inevitably break the system by creating a character with quick draw and a brace of pistols. From what I understand, that's reasonable on a historical basis. You'd have to balance them with that in mind, and at that point they'd likely be like a crossbow with a worse rate of fire (possibly historically accurate, but not much fun).</p><p></p><p>I don't think option 3 is a bad choice. I'm of the school of thought that a killing weapon is a killing weapon. Until they achieve a better RoF, guns don't seem to me to be superior to a crossbow or a sword. Any of the three can kill one dead. Once you can let lose a hail of lead in roughly the same time that a crossbowman can loose a single bolt, that changes dramatically of course.</p><p></p><p>Would a hand cannon have any advantage over a crossbow in a duel? From what I know (and I admit I'm not expert on the matter) I would say the answer is no. Therefore guns shouldn't be a superior type of weapon. That isn't to say that you cannot differentiate them by making them 1d4 (x4 crit) for example. Just that I think the best approach is to keep them balanced with similar weapon types.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5761570, member: 53980"] While option 2 is the more interesting method, I wouldn't recommend it. Some clever player will inevitably break the system by creating a character with quick draw and a brace of pistols. From what I understand, that's reasonable on a historical basis. You'd have to balance them with that in mind, and at that point they'd likely be like a crossbow with a worse rate of fire (possibly historically accurate, but not much fun). I don't think option 3 is a bad choice. I'm of the school of thought that a killing weapon is a killing weapon. Until they achieve a better RoF, guns don't seem to me to be superior to a crossbow or a sword. Any of the three can kill one dead. Once you can let lose a hail of lead in roughly the same time that a crossbowman can loose a single bolt, that changes dramatically of course. Would a hand cannon have any advantage over a crossbow in a duel? From what I know (and I admit I'm not expert on the matter) I would say the answer is no. Therefore guns shouldn't be a superior type of weapon. That isn't to say that you cannot differentiate them by making them 1d4 (x4 crit) for example. Just that I think the best approach is to keep them balanced with similar weapon types. [/QUOTE]
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