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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="cattoy" data-source="post: 5762086" data-attributes="member: 38606"><p>Absolutely, it's the core design feature of escalating HP that makes guns mechanically incompatible with D&D.</p><p></p><p>In the modern world, we all have this knowledge that every human being, no matter what class or level, is one (un)lucky bullet away from being a collection of donor organs. This does not mesh particularly well with PCs who can swan dive off of 100' towers and get up and sprint away from the impact crater.</p><p></p><p>You can implement something you call guns in your D&D game. You can call it whatever you want, you can fluff it however you like. But in the end, they won't be guns as we know them. Unless they are ridiculously unbalanced (a problem in and of itself), PCs won't react to them in any way we would recognize as sensible.</p><p></p><p>So, the final question remains - if guns are introduced to D&D and they aren't lethal, and they aren't instagib, then what does D&D gain?</p></blockquote><p></p>
[QUOTE="cattoy, post: 5762086, member: 38606"] Absolutely, it's the core design feature of escalating HP that makes guns mechanically incompatible with D&D. In the modern world, we all have this knowledge that every human being, no matter what class or level, is one (un)lucky bullet away from being a collection of donor organs. This does not mesh particularly well with PCs who can swan dive off of 100' towers and get up and sprint away from the impact crater. You can implement something you call guns in your D&D game. You can call it whatever you want, you can fluff it however you like. But in the end, they won't be guns as we know them. Unless they are ridiculously unbalanced (a problem in and of itself), PCs won't react to them in any way we would recognize as sensible. So, the final question remains - if guns are introduced to D&D and they aren't lethal, and they aren't instagib, then what does D&D gain? [/QUOTE]
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Making guns palatable in high fantasy [Design Theory]
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