Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
COMING SOON! Dungeon Delver's Guide: A Sourcebook for 5E and A5E. An essential tome for creating, exploring, and running dungeons in your 5E or A5E game.
Home
Community
General Tabletop Discussion
*TTRPGs General
Making guns palatable in high fantasy [Design Theory]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5762196" data-attributes="member: 3192"><p>Great post Olgar. By your explanation I would give modern firearms more ROF / round too depending on the type. OD&D has missile weapons firing twice/round except crossbows (and other wound projectiles like siege weapons). </p><p></p><p>I've found most players address combat like a hack & slash attrition-fest. (Get the weapon with the highest odds of dealing damage in a round and start hacking) But I've found each weapon can be better and worse by situation. A group of M-Us can use X-bows while hidden to ambush approaching enemies. The surprise round is 1 attack and win or lose 1st round initiative, they still get a second shot in before the enemy can typically cross short x-bow range. That's enough to do in most low level bandit squads. (at higher levels the M-Us will probably start off with a few spells anyways)</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5762196, member: 3192"] Great post Olgar. By your explanation I would give modern firearms more ROF / round too depending on the type. OD&D has missile weapons firing twice/round except crossbows (and other wound projectiles like siege weapons). I've found most players address combat like a hack & slash attrition-fest. (Get the weapon with the highest odds of dealing damage in a round and start hacking) But I've found each weapon can be better and worse by situation. A group of M-Us can use X-bows while hidden to ambush approaching enemies. The surprise round is 1 attack and win or lose 1st round initiative, they still get a second shot in before the enemy can typically cross short x-bow range. That's enough to do in most low level bandit squads. (at higher levels the M-Us will probably start off with a few spells anyways) [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*TTRPGs General
Making guns palatable in high fantasy [Design Theory]
Top