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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="mmadsen" data-source="post: 5763048" data-attributes="member: 1645"><p>Yes, getting hit is much more like <em>save-or-die</em> than <em>take 1d8 points of damage</em>.</p><p></p><p>I believe it's a knife <em>assault</em> that's more dangerous than a typical gun assault, not a knife <em>wound</em> vs. a gun-shot wound. A knife assault is <em>always</em> at close range, where the attacker can grab with one hand and deliver <em>dozens</em> of thrusts with the other. Many gun assaults only involve a single hit. Also lumping small-caliber pistols in with rifles and shotguns (with buckshot) is a bit like lumping knives, swords, and axes together.</p><p></p><p>The one way knife assaults are decently modeled by hit points is that the first few knife wounds tend to be "defensive wounds" to the arms and hands, before the (untrained) attacker finally gets in close and delivers a plunging wound to the heart or other vital organs.</p><p></p><p></p><p>The key strength of guns is not the super-lethality of gun-shot wounds, but they are more dangerous in the sense that they often can bypass shields, armor, and <em>skill at arms</em>. You don't accumulate defensive wounds while fending off gun-shots, and you don't typically get battered and bruised in a gun-fight until you finally succumb.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5763048, member: 1645"] Yes, getting hit is much more like [i]save-or-die[/i] than [i]take 1d8 points of damage[/i]. I believe it's a knife [i]assault[/i] that's more dangerous than a typical gun assault, not a knife [i]wound[/i] vs. a gun-shot wound. A knife assault is [i]always[/i] at close range, where the attacker can grab with one hand and deliver [i]dozens[/i] of thrusts with the other. Many gun assaults only involve a single hit. Also lumping small-caliber pistols in with rifles and shotguns (with buckshot) is a bit like lumping knives, swords, and axes together. The one way knife assaults are decently modeled by hit points is that the first few knife wounds tend to be "defensive wounds" to the arms and hands, before the (untrained) attacker finally gets in close and delivers a plunging wound to the heart or other vital organs. The key strength of guns is not the super-lethality of gun-shot wounds, but they are more dangerous in the sense that they often can bypass shields, armor, and [i]skill at arms[/i]. You don't accumulate defensive wounds while fending off gun-shots, and you don't typically get battered and bruised in a gun-fight until you finally succumb. [/QUOTE]
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Making guns palatable in high fantasy [Design Theory]
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