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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="gamerprinter" data-source="post: 5764165" data-attributes="member: 50895"><p>Well, historically, I'm a guy who'd declare "keep your guns outta my D&D", however, I'm currently building a partial setting and adventure for Rite Publishing's upcoming Adventure Quarterly magazine, based on a gothic old west environment (analog for Arizona in the 1880's), which of course is designed for Pathfinder Gunslingers. And since it's 'analog 1880's' guns aren't expensive in that setting.</p><p> </p><p>In fact, I just finished building (with Will "Cheapy" Cardill's assistance) a Magus alternate class called the Shootist, though capable of using single shot pistols, muskets, rifles and revolvers - revolvers is what the niche class has been especially designed for that will be featured in the adventure.</p><p> </p><p>So as long as the setting is genre specific for guns, I'm all for it. But I still don't want guns in my standard D&D.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5764165, member: 50895"] Well, historically, I'm a guy who'd declare "keep your guns outta my D&D", however, I'm currently building a partial setting and adventure for Rite Publishing's upcoming Adventure Quarterly magazine, based on a gothic old west environment (analog for Arizona in the 1880's), which of course is designed for Pathfinder Gunslingers. And since it's 'analog 1880's' guns aren't expensive in that setting. In fact, I just finished building (with Will "Cheapy" Cardill's assistance) a Magus alternate class called the Shootist, though capable of using single shot pistols, muskets, rifles and revolvers - revolvers is what the niche class has been especially designed for that will be featured in the adventure. So as long as the setting is genre specific for guns, I'm all for it. But I still don't want guns in my standard D&D. [/QUOTE]
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