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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="TheAuldGrump" data-source="post: 5764590" data-attributes="member: 6957"><p>Among other things, a wizard with more kills to his name than the fighter (at second and third level) - not because of spells, but because he was a dab hand with a light crossbow.</p><p></p><p>His feats went into being a wizard, but even at later levels the fighter would introduce him as 'the steadiest hand with a crossbow that I have ever met'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Good Dex, for the AC bonus, but not a single feat. And human, not elf.</p><p></p><p>Half-Elf fighter-sorcerer - feats went into hand to hand, aiming at the obvious prestige class, would start combat off by shooting the person that she thought was the enemy leader. Did take feats later, but effective at level 2. Liked poison, when she could get it. Again, good Dex. Hiding the fact that she was a half elf. (Elves had disappeared from the world, and were only now coming back.)</p><p></p><p>A lot of it was luck, but other was just using the bow/crossbow when it was most useful. Sometimes neither Eric nor Jen would use their spells, because bolts and arrows did the job.</p><p></p><p>Both kept their weapons long after they stopped relying on them. The half elf actually got better with hers, liking the idea of popping through the shadows and taking a shot. (She ended up being the most multiclassed character in the game, taking rogue and prestige classes on top of sorcerer and fighter.)</p><p></p><p>At higher levels, there were some specialized characters, with bows, crossbows, and handgonnes. (As you may guess, I made blackpowder weapons martial, not exotic. High damage, short range, good crit multiplier but no bonus to critting. 2 silver per shot, including ball and powder. Muskets, also available, got longer ranges, but were otherwise the same. Using a musket rest gave a further bonus to range.)</p><p></p><p>But at low and mid levels, there were some fairly deadly shootists, even without that many feats.</p><p></p><p>Things were different for the Orc and Elf War scenarios (C. 1750 in our world - orcs and elves against humans; dwarfs and ogres were hired mercenaries). As Pathfinder puts it 'Guns Everywhere' - farmers, militia, trappers, scouts, coachmen, rivermen, guns, well, everywhere. The elves still used bows, but for their silence and speed. Both the orcs and the elves tended to harass the human troops by night, and the elves would pay the orcs for any human scalps they could take. (Sound familiar? French & Indian War....)</p><p></p><p>Most of the kills were with guns, because everybody had guns. Not a crossbow in sight, and only the elves and some orcs used bows. (Other orcs used guns.)</p><p></p><p>Cannonades, grapeshot, terrain to channel the foe into a killing box.... But meanwhile the humans were pissing off those orcs that could have been <em>their</em> allies.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5764590, member: 6957"] Among other things, a wizard with more kills to his name than the fighter (at second and third level) - not because of spells, but because he was a dab hand with a light crossbow. His feats went into being a wizard, but even at later levels the fighter would introduce him as 'the steadiest hand with a crossbow that I have ever met'. :) Good Dex, for the AC bonus, but not a single feat. And human, not elf. Half-Elf fighter-sorcerer - feats went into hand to hand, aiming at the obvious prestige class, would start combat off by shooting the person that she thought was the enemy leader. Did take feats later, but effective at level 2. Liked poison, when she could get it. Again, good Dex. Hiding the fact that she was a half elf. (Elves had disappeared from the world, and were only now coming back.) A lot of it was luck, but other was just using the bow/crossbow when it was most useful. Sometimes neither Eric nor Jen would use their spells, because bolts and arrows did the job. Both kept their weapons long after they stopped relying on them. The half elf actually got better with hers, liking the idea of popping through the shadows and taking a shot. (She ended up being the most multiclassed character in the game, taking rogue and prestige classes on top of sorcerer and fighter.) At higher levels, there were some specialized characters, with bows, crossbows, and handgonnes. (As you may guess, I made blackpowder weapons martial, not exotic. High damage, short range, good crit multiplier but no bonus to critting. 2 silver per shot, including ball and powder. Muskets, also available, got longer ranges, but were otherwise the same. Using a musket rest gave a further bonus to range.) But at low and mid levels, there were some fairly deadly shootists, even without that many feats. Things were different for the Orc and Elf War scenarios (C. 1750 in our world - orcs and elves against humans; dwarfs and ogres were hired mercenaries). As Pathfinder puts it 'Guns Everywhere' - farmers, militia, trappers, scouts, coachmen, rivermen, guns, well, everywhere. The elves still used bows, but for their silence and speed. Both the orcs and the elves tended to harass the human troops by night, and the elves would pay the orcs for any human scalps they could take. (Sound familiar? French & Indian War....) Most of the kills were with guns, because everybody had guns. Not a crossbow in sight, and only the elves and some orcs used bows. (Other orcs used guns.) Cannonades, grapeshot, terrain to channel the foe into a killing box.... But meanwhile the humans were pissing off those orcs that could have been [i]their[/i] allies. The Auld Grump [/QUOTE]
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