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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="gamerprinter" data-source="post: 5766770" data-attributes="member: 50895"><p>Well Pathfinder's rule on firearms make more sense to me.</p><p> </p><p>The first range increment for firearms works as ranged touch attack. This means any armor with enhancement bonuses, those bonuses remain as part of AC, but the armor itself provides no AC benefit at that range. With the appropriate feat or grit ability - additional range increments can be paid for with 1 grit point spent each. (Note: grit is from the Gunslinger class's grit pool).</p><p> </p><p>In Pathfinder your touch AC does not include Dex modifiers, thus you cannot effectively dodge a firearm discharge as it is a ranged touch attack.</p><p> </p><p>At a greater distance both AC and Dex applies, as long as the shooter has no special abilities that grant a longer effective range with firearms.</p><p> </p><p>All this seems to make a lot more sense, and IMO is much closer to reality.</p><p> </p><p>The secret with firearms is not that they cause more damage (as they don't) but they cannot be effectively defended against - as AC and DEX/Dodge does not work against it (at least in Pathfinder). Magic can, but not mundane defenses.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5766770, member: 50895"] Well Pathfinder's rule on firearms make more sense to me. The first range increment for firearms works as ranged touch attack. This means any armor with enhancement bonuses, those bonuses remain as part of AC, but the armor itself provides no AC benefit at that range. With the appropriate feat or grit ability - additional range increments can be paid for with 1 grit point spent each. (Note: grit is from the Gunslinger class's grit pool). In Pathfinder your touch AC does not include Dex modifiers, thus you cannot effectively dodge a firearm discharge as it is a ranged touch attack. At a greater distance both AC and Dex applies, as long as the shooter has no special abilities that grant a longer effective range with firearms. All this seems to make a lot more sense, and IMO is much closer to reality. The secret with firearms is not that they cause more damage (as they don't) but they cannot be effectively defended against - as AC and DEX/Dodge does not work against it (at least in Pathfinder). Magic can, but not mundane defenses. [/QUOTE]
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