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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="gamerprinter" data-source="post: 5767061" data-attributes="member: 50895"><p>Unless you're first level, then you might be dead. It's not 4e though, so hit point loss is real hit point loss, nothing that can be healed with a surge.</p><p> </p><p>The way I look at the reality of guns vs. RPG guns is simple. Most non-D&D humans are equivalent to 0 level humans - a 1st level character might have 6 - 10 hp + possible CON bonus, but 0 level. Any successful gunshot at a 0 level human = death.</p><p> </p><p>I don't see the gun as something that causes massive damage. A bullet just moves so fast and with such velocity that an arm block (which could deflect a sword blade or cause a non-mortal wound) is not effective at all. This to me, is the same as a ranged touch attack. I don't have the effective armor vs. a ranged touch attack. Thus the Pathfinder gunshot is no more mortal of a wound than a sword, but your AC is not going to stop the damage.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5767061, member: 50895"] Unless you're first level, then you might be dead. It's not 4e though, so hit point loss is real hit point loss, nothing that can be healed with a surge. The way I look at the reality of guns vs. RPG guns is simple. Most non-D&D humans are equivalent to 0 level humans - a 1st level character might have 6 - 10 hp + possible CON bonus, but 0 level. Any successful gunshot at a 0 level human = death. I don't see the gun as something that causes massive damage. A bullet just moves so fast and with such velocity that an arm block (which could deflect a sword blade or cause a non-mortal wound) is not effective at all. This to me, is the same as a ranged touch attack. I don't have the effective armor vs. a ranged touch attack. Thus the Pathfinder gunshot is no more mortal of a wound than a sword, but your AC is not going to stop the damage. [/QUOTE]
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Making guns palatable in high fantasy [Design Theory]
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