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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="gamerprinter" data-source="post: 5769385" data-attributes="member: 50895"><p>Humans in real life are equivalent to 0-level commoners, which means a weapon that is capable of dealing 8 points of damage on a single blow is a killing shot. I would argue that all humans on earth today are equivalent to a 0-level human. Only in this way should firearms fall into one shot is lethal, as this would also mean a solid blow with a long sword has the same lethal capability. But in D&D PCs are not 0-level commoners, nor are most of their NPC opponents, which makes firearms no more lethal than any other weapon.</p><p> </p><p>My point is a 1-in-20 shot chance of killing it's target is the same as a vorpal weapon. I don't agree that a mundane (non-magical) weapon in the hands of a 1st level character should ever have a 1-in-20 chance of killing any more than a dagger should. Allowing any weapon a one-shot kill capability should cost the same, have the same amount of high magic requirement as a vorpal weapon.</p><p> </p><p>I won't allow my player's 1st level characters to possess vorpal weapons, and would equally not allow them to get a mundane item that is equivalent to a vorpal weapon in killing in one shot.</p><p> </p><p>So if firearms did work the way you suggest, I would house rule it that it could not, because it's an unfair and IMO unrealistic concept.</p><p> </p><p></p><p> </p><p>It's the exact same way as vorpal, and a +5 weapon property, by game rules cost 50,000 gp. Most vorpal weapons have a separate + enhancement bonus, which ups the cost to 18000+ gp's more (if it's at least a +3 weapon).</p><p> </p><p>How can any GM justify a 70,000 gp magic item with one-shot kill capability in the hands of anyone less than 10th level?</p><p> </p><p>This <strong><em>is</em></strong> what you are saying.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5769385, member: 50895"] Humans in real life are equivalent to 0-level commoners, which means a weapon that is capable of dealing 8 points of damage on a single blow is a killing shot. I would argue that all humans on earth today are equivalent to a 0-level human. Only in this way should firearms fall into one shot is lethal, as this would also mean a solid blow with a long sword has the same lethal capability. But in D&D PCs are not 0-level commoners, nor are most of their NPC opponents, which makes firearms no more lethal than any other weapon. My point is a 1-in-20 shot chance of killing it's target is the same as a vorpal weapon. I don't agree that a mundane (non-magical) weapon in the hands of a 1st level character should ever have a 1-in-20 chance of killing any more than a dagger should. Allowing any weapon a one-shot kill capability should cost the same, have the same amount of high magic requirement as a vorpal weapon. I won't allow my player's 1st level characters to possess vorpal weapons, and would equally not allow them to get a mundane item that is equivalent to a vorpal weapon in killing in one shot. So if firearms did work the way you suggest, I would house rule it that it could not, because it's an unfair and IMO unrealistic concept. It's the exact same way as vorpal, and a +5 weapon property, by game rules cost 50,000 gp. Most vorpal weapons have a separate + enhancement bonus, which ups the cost to 18000+ gp's more (if it's at least a +3 weapon). How can any GM justify a 70,000 gp magic item with one-shot kill capability in the hands of anyone less than 10th level? This [B][I]is[/I][/B] what you are saying. [/QUOTE]
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