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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="gamerprinter" data-source="post: 5769442" data-attributes="member: 50895"><p>I've already said further up thread that firearms with appropriate rules are fine - and of course appropriate rules don't allow it as a one-shot kill item.</p><p> </p><p>Pathfinder rules on firearms are the first range increment for any firearm is considered a ranged touch attack. And with the appropriate feat or grit ability (for gunslingers) this range can be extended. In a standard game, PF has set pistols to costing 1000 gp, and rifles costing 5000 gp. However, they also allow in a more common availability setting these costs are reduced to 1/4.</p><p> </p><p>I am fine to allow a weapon that falls under those rules described. They aren't currently considered one-shot kill weapons, and they should remain.</p><p> </p><p>I allow firearms in my game - primitive firearms for some games, and modern firearms for others. And some settings, especially with an older timeline base (which fits most of my settings) no guns at all.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5769442, member: 50895"] I've already said further up thread that firearms with appropriate rules are fine - and of course appropriate rules don't allow it as a one-shot kill item. Pathfinder rules on firearms are the first range increment for any firearm is considered a ranged touch attack. And with the appropriate feat or grit ability (for gunslingers) this range can be extended. In a standard game, PF has set pistols to costing 1000 gp, and rifles costing 5000 gp. However, they also allow in a more common availability setting these costs are reduced to 1/4. I am fine to allow a weapon that falls under those rules described. They aren't currently considered one-shot kill weapons, and they should remain. I allow firearms in my game - primitive firearms for some games, and modern firearms for others. And some settings, especially with an older timeline base (which fits most of my settings) no guns at all. [/QUOTE]
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Making guns palatable in high fantasy [Design Theory]
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