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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="gamerprinter" data-source="post: 5769505" data-attributes="member: 50895"><p>Balance is a part of 'appropriate', yes, not exclusively though.</p><p>Nobody is trying to convince me to change the gun, I don't think. The disccussion is simply Mmadsen's comment earlier up thread that he felt that somehow the rules for guns didn't sit right for him, as he thinks that guns should be able, however slight, to kill in one-shot.</p><p> </p><p>All my counterpoints involve other means of one-shot kills in game, the costs for such abilities/magic items as they exist now, and how they are 'balanced' because of those rules. One-shot kills are available in game, and those things that do that now come at some (quite a bit) of cost, whether in gp, feat tax, forced to be a certain class (assassin, etc.)</p><p> </p><p>I'm simply trying to explain how allowing one-shot kill items that don't come with some kind of balancing cost, are over-powered, and rightfully within existing rules isn't allowed.</p><p> </p><p>Make guns one-shot kills if you want. Nothing wrong with that for your game (anyone's) but trying to point out 'logically' that this should be allowed as a standard rule, is what I'm arguing against. Just pointing out the weaknesses in his arguments is all I'm doing.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5769505, member: 50895"] Balance is a part of 'appropriate', yes, not exclusively though. Nobody is trying to convince me to change the gun, I don't think. The disccussion is simply Mmadsen's comment earlier up thread that he felt that somehow the rules for guns didn't sit right for him, as he thinks that guns should be able, however slight, to kill in one-shot. All my counterpoints involve other means of one-shot kills in game, the costs for such abilities/magic items as they exist now, and how they are 'balanced' because of those rules. One-shot kills are available in game, and those things that do that now come at some (quite a bit) of cost, whether in gp, feat tax, forced to be a certain class (assassin, etc.) I'm simply trying to explain how allowing one-shot kill items that don't come with some kind of balancing cost, are over-powered, and rightfully within existing rules isn't allowed. Make guns one-shot kills if you want. Nothing wrong with that for your game (anyone's) but trying to point out 'logically' that this should be allowed as a standard rule, is what I'm arguing against. Just pointing out the weaknesses in his arguments is all I'm doing. [/QUOTE]
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Making guns palatable in high fantasy [Design Theory]
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